Test Version 3.07-Test3a

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aoktar
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Here is new topic for version 3.07 Test3a which is based on a SDK(3.07 Test3).[/b].

You can find a detailed description of the new 3.07 features of Standalone in this thread: viewtopic.php?f=33&t=62395

Changes of 3.07
- New InstanceColorID support for objects/particles.
- New textures: InstanceColor, InstanceRange, Baking texture, UvwTransform texture.
- Volume object update detection
- Node editor: Undo/redo update issue on embedded editor with node parameters
- Fix: Crashes with Meshno>3 on Object tag
- Scatter object: Animated/deformed objects support on distribution slot. Fix wrong weights on effectors. Fix unnecessary calculation on camera navigation. Instance color support. Shader effector UV support.
- Initial colorID support for particles/scatter object.
- Fix: Broken "-exportORBX" commandline parameter.
- Better Camera MotionBlur processing for fixing some issue of CamMoblur detection.
- Fix: Triplanar bug on handling of initial channel.
- Triplanar node, single texture improvement.
- Change: Internal diffuse color changed from gray to black for internal material of Light Tags. It may cause a small amount difference on results of illumination effect.
- Floor object support added. Tiling from texture tags will not work. So use transform nodes in textures for scaling.
- Node Editor: Solo mode for textures
- Several small fixes

WINDOWS REGULAR BUILD
https://render.otoy.com/customerdownloa ... 3a-win.zip

OSX REGULAR BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip


WINDOWS SUBSCRIPTION BUILD
https://render.otoy.com/customerdownloa ... 3a-win.zip

OSX SUBSCRIPTION BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip


OctaneRender™ Standalone 3.07 test3
viewtopic.php?f=33&t=62636


Requirements:
-You'll need to update your Cinema 4D to latest versions(16.050, 17.053 or 18.039). Otherwise the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(at least 37x.x(Cuda 8.0)


MANUALS:
Offline HTML: https://render.otoy.com/plugindownloads ... ual-V3.zip (extract to c4doctane directory)
Online manual: https://docs.otoy.com/#cinema-4d-v3-int ... -4d-plugin

V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log



Installation
First remove all octane related stuff from plugins and main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 13: c4dOctane-r13.cdl64
Cinema 4D Release 14: c4dOctane-r14.cdl64
Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Attachments
xp-instance-colors.rar
(177.61 KiB) Downloaded 496 times
a2.jpg
instance-ids.rar
(477.98 KiB) Downloaded 465 times
a1.jpg
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eyeonestudio
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Thank you for updating... 8-)
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
supermassive
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Super awesome update! Love the fact that we can use shaders in the displacement channel now utilizing the baking texture.

However I feel like it slows down workflow tremendously. Each time I make a change it locks up Cinema for a few seconds. I understand this because it's baking the texture, which takes time. However this also happens when I make a change to a channel that's unrelated to the baking texture. For example I have the baking texture set to the displacement channel with a marble texture as input. Whenever I adjust another channel (like color) it locks up Cinema, I asume because it's baking.

Are you planning on resolving this in any way? Maybe you could add a button that prevents the baking texture from rebaking, like a lock. So we can work on other channesl with the speed and ease were used to :)

Just some ideas!
DinoMuhic
OctaneRender Team
Posts: 180
Joined: Wed Mar 25, 2015 10:24 pm

supermassive wrote:Super awesome update! Love the fact that we can use shaders in the displacement channel now utilizing the baking texture.

However I feel like it slows down workflow tremendously. Each time I make a change it locks up Cinema for a few seconds. I understand this because it's baking the texture, which takes time. However this also happens when I make a change to a channel that's unrelated to the baking texture. For example I have the baking texture set to the displacement channel with a marble texture as input. Whenever I adjust another channel (like color) it locks up Cinema, I asume because it's baking.

Are you planning on resolving this in any way? Maybe you could add a button that prevents the baking texture from rebaking, like a lock. So we can work on other channesl with the speed and ease were used to :)

Just some ideas!
Or even better would be a button in the baking texture node, which ONLY bakes the new texture when the button is pressed.
And also a checkbox in the node which says "Automated baking", which can be turned off, so it does not automatically bake the texture.
Studio21
Licensed Customer
Posts: 212
Joined: Wed Nov 16, 2016 11:14 am

Rad stuff Ahemet, ty. love the solo mode as well for nodes, ive been asking for this!

Local DB still crashes on me though


Best,
Guy
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aoktar
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Studio21 wrote:Rad stuff Ahemet, ty. love the solo mode as well for nodes, ive been asking for this!

Local DB still crashes on me though


Best,
Guy
i haven't had any time to check livedb. I'll do.
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bododge
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Yay! XP Gradients!!
Studio21
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Is it possible to have the same functionality on trails as well (like Cycles4d), or is it restricted to particles only for now?


Ty'
Guy
1suky1
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I don't know if this is where we post bugs/problems for this build but I Just tried scatter with animated deformed plane and it's a bit dodgy.

Left is scatter, right is regular cloner


Cloner looks clean while scatter keeps creating/deleting points.

Scene setup (just a simple animated noise shader on the displacer)
Image
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aoktar
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Studio21 wrote:Is it possible to have the same functionality on trails as well (like Cycles4d), or is it restricted to particles only for now?
Ty'
Guy
Trails? How do you make a setup? They are hair objects for octane and it's different to use with colors.
viewtopic.php?f=87&t=53950
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