Test Version 3.07-Test3a
Moderators: ChrisHekman, aoktar
- eyeonestudio
- Posts: 329
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Simple Report
Shadow Catcher Not Working...(Diffuse Material-Matte Option)
Shadow Catcher Not Working...(Diffuse Material-Matte Option)

C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
- JavierVerdugo
- Posts: 97
- Joined: Thu Sep 18, 2014 10:50 am
I have been playing with this version and Cinema 4D R19 a few days.
Instance color - "particle color" - creates proper color in trails when particle displays "single color". But as soon as you add random color to xparticle display, trail don't show the randomness
Also instance color can't transfer "random color" to xpgenerator
I also found a very annoying bug, whenever when you add a node remove it with "delete" key from the node editor, the system crash!, the crash is big enough that Cinema 4D can't save a backup file.
Instance color - "particle color" - creates proper color in trails when particle displays "single color". But as soon as you add random color to xparticle display, trail don't show the randomness
Also instance color can't transfer "random color" to xpgenerator
I also found a very annoying bug, whenever when you add a node remove it with "delete" key from the node editor, the system crash!, the crash is big enough that Cinema 4D can't save a backup file.
There's a sample scene in first page. Have you checked it? Why don't you post a sample scene to figure what you do?JavierVerdugo wrote:I have been playing with this version and Cinema 4D R19 a few days.
Instance color - "particle color" - creates proper color in trails when particle displays "single color". But as soon as you add random color to xparticle display, trail don't show the randomness
Also instance color can't transfer "random color" to xpgenerator
It has been reported many times and I'm pretty sure that's not a direct bug of plugin. Because it's working well on older versions with same codes. Looks like that's caused by some changes on R19.I also found a very annoying bug, whenever when you add a node remove it with "delete" key from the node editor, the system crash!, the crash is big enough that Cinema 4D can't save a backup file.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JavierVerdugo
- Posts: 97
- Joined: Thu Sep 18, 2014 10:50 am
Of course I did...There's a sample scene in first page. Have you checked it?
My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.Why don't you post a sample scene to figure what you do?
You can see in both projects that there are 2 emitters. Emitter A with Single color display, and emitter B with random color displays.
In both cases, xptrail and xpgenerator display correctly the color of the xptrails and xpgenerators for the emitter A. But for the emitter B, I assume they get the color from the first INDEX particle data. In this case this particle is red so they are all red.
Cheers
- Attachments
-
- InstanceColorXP.zip
- (181.51 KiB) Downloaded 255 times
try with render instances for generators or go another way like i did in picture.JavierVerdugo wrote:Of course I did...There's a sample scene in first page. Have you checked it?
My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.Why don't you post a sample scene to figure what you do?
You can see in both projects that there are 2 emitters. Emitter A with Single color display, and emitter B with random color displays.
In both cases, xptrail and xpgenerator display correctly the color of the xptrails and xpgenerators for the emitter A. But for the emitter B, I assume they get the color from the first INDEX particle data. In this case this particle is red so they are all red.
Cheers
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw