Picture Viewer not rendering same as Live Viewer
Moderators: ChrisHekman, aoktar
- DarkLeviathan
- Posts: 5
- Joined: Thu May 26, 2016 2:03 am
- Location: California
I'm seeing a totally different result in the Picture Viewer as opposed to the live viewer. Lighting is not bouncing off materials and glow is not applied either. It's totally bland and there are no reflections vs the live viewer, which is producing a perfect result.
- Attachments
Ryzen 1800x + 2x GTX 1080 + 32GB RAM / i7 6700HQ + GTX 1070 + 32GB RAM / i7 4790K + 16 GB RAM
Could you post a sample scene?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- DarkLeviathan
- Posts: 5
- Joined: Thu May 26, 2016 2:03 am
- Location: California
Demo scene seems to be doing just fine. It's happening on both my laptop (GTX 1070) and desktop (2x GTX 1080). Though I've been using Octane Render through C4D using that file.aoktar wrote:Could you post a sample scene?
Ryzen 1800x + 2x GTX 1080 + 32GB RAM / i7 6700HQ + GTX 1070 + 32GB RAM / i7 4790K + 16 GB RAM
Sorry! I mean sending a similar C4D scene if you are talking about a C4D plugin issue. Not standalone scene.DarkLeviathan wrote:Demo scene seems to be doing just fine. It's happening on both my laptop (GTX 1070) and desktop (2x GTX 1080). Though I've been using Octane Render through C4D using that file.aoktar wrote:Could you post a sample scene?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- DarkLeviathan
- Posts: 5
- Joined: Thu May 26, 2016 2:03 am
- Location: California
My mistake. Here is a screenshot and project file. You might be missing an image, you can take that off from the "logo" material.aoktar wrote:Sorry! I mean sending a similar C4D scene if you are talking about a C4D plugin issue. Not standalone scene.DarkLeviathan wrote:Demo scene seems to be doing just fine. It's happening on both my laptop (GTX 1070) and desktop (2x GTX 1080). Though I've been using Octane Render through C4D using that file.aoktar wrote:Could you post a sample scene?
- Attachments
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- cover.rar
- Project file, you can safely ignore the missing image.
- (101.53 KiB) Downloaded 121 times
Ryzen 1800x + 2x GTX 1080 + 32GB RAM / i7 6700HQ + GTX 1070 + 32GB RAM / i7 4790K + 16 GB RAM
You need object tag on boolean geometry. It's propably due lack of detection emissive material on this kind of mesh. LV is having "all objects movable=ON" and emission amount will be different between static vs. movable geometries.
Btw why don't you use Octane materials and textures? It's not a good and accurate way to use C4D types. And are you using "Global Illumination" effect due testing purposes?
Btw why don't you use Octane materials and textures? It's not a good and accurate way to use C4D types. And are you using "Global Illumination" effect due testing purposes?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw