How to do SSS on Max ?!

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Fabrice,
you have to set density in scattering node.
Here un basic sss material made with diffuse material.
Regards
Paride
Attachments
foam.rar
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foam2.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

Thanks Paride!
It's much simpler with a diffuse mat than with a spec mat :)
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

I'm still playing with density but it has allmost no effects.
From 1 to 150 I barely see no changes...
The light should be massively changing to the corner because of the thickness varying...

PS : And another topic, how to make slight reflection on that ?
Attachments
Density.jpg
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Fabrice,
You should not miss light and transmission.
About the reflection, you may use a material mix, if it can be enough, otherwise you have to use a specular material.
Regards
Paride
Attachments
foam.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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