How to do SSS on Max ?!

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

I must be missing something but I try desperately to do some SSS with Octane 3 on Max 2014 without any success.

I followed all the steps of the manual https://docs.otoy.com/#3ds-max-v3-using ... ce-mediums and the only result is a glass-looking marterial.
(I'm in PMC with a specular material on teapots and cubes on a plane)
And playing with the parameters (transmission, density, absorption) seems to do just nothing! Why?

And documentation says different things at different places :
Should I set reflection to a high or low value?
Should i set directly the transmission's value or use a "float texture" node?

And all the tutorials are for C4D or standalone wich dont work the same way. It's just driving me crazy!

Is there any 3DS Max Scattering tuto somewhere?
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
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paride4331
Octane Guru
Posts: 3805
Joined: Fri Sep 18, 2015 7:19 am

Hi Fabrice,
with sss materials you have to use scattering or absorption nodes.
Attached a 3dsmax sss examples with materials made of diffuse or specular material.
Regards
Paride
Attachments
sss.rar
(82.93 KiB) Downloaded 271 times
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Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

Thanks Paride but could you send me the scene for Max 2014?
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
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paride4331
Octane Guru
Posts: 3805
Joined: Fri Sep 18, 2015 7:19 am

Hi Fabrice,
Here it is
Regards
Paride
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sss-2014.rar
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Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

Sorry but it doesn't seems to work.
Attachments
Clipboard03.jpg
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
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paride4331
Octane Guru
Posts: 3805
Joined: Fri Sep 18, 2015 7:19 am

Hi Fabrice,
this should work
Regards
Paride
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sss-2014.rar
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Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

Hi Paride,
still struggling with SSS...
I'd like to create some crystal sugar (on op of a chocolate sphere).

I succeeded having some nice SSS effect (thanks to your help) on the little particle pieces
but still have a big problem :
there's allways some black spot in my renderings.
And I cant get rid of this overall black tint...while the sugar should be globally white).

Maybe it's related to the very small size of the object?
(chocolate sphere is less than 1cm (o,3 inche))
Any advice?
Attachments
SSS_Crystal_Sugar.jpg
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
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paride4331
Octane Guru
Posts: 3805
Joined: Fri Sep 18, 2015 7:19 am

Hi Fabrice,
I think it depends on using white rgb color in the enviroment slot.
Try using different light sources.
Regards
Paride
Attachments
sugar.rar
(1.73 MiB) Downloaded 237 times
01.jpg
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Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

Thanks Paride, very helpfull!
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
Fabrice
Licensed Customer
Posts: 53
Joined: Fri Dec 09, 2016 11:23 am

Hi,
I'm trying now how to make a foam material (as in the references uploaded).
But I still cant figure out how to set up sss.
The color is dull and too dark, the light is weird...and render is awfull.
It look like bad wax or soap but absolutly not foam.
(I started from a sss specular material Paride sent me)
I'm lost with sss...
Any help ?
Attachments
Faom2.jpg
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
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