Problem with Stencil Conversion

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
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When I bring in a JPEG, and I have to use it as an Opacity map, or Stencil in modo terms, it wont convert on the fly. Is there a reason for this? Am I using the wrong image format or something?

So what I have to do is convert it to an octane override, then it puts the correct map in the opacity slot, but its an alpha image, then it doesn't work. If I make a RGB image, then just reapply the exact same pins, it works.

Am I doing something wrong? Would be great to be done with Octane overrides!

Thanks!

Almost forgot, Modo 902 sp3 OctaneRender 3.06 TEST 4 (3060003)
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face_off
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Can you provide a screenshot of the shader tree and the stencil image settings pls?

Paul
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LFedit
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sure. Here you go. I even showed how I converted it to an octane override and it still didn't work.

Also attached a shot of how the rgb image does work then.

Thanks
Attachments
opacityfix2.JPG
opacityfix.JPG
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face_off
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Can you send me the scene and image pls?

Thanks

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
LFedit
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You bet. Here you go.
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OpacityPorblem.zip
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face_off
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Your stencil is a JPG - which the Octane plugin assumes does not have an Alpha channel. But you have Alpha Channel = Use for that image. So change Alpha Channel to Ignore, and it works.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
LFedit
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ahhhhh...

Thank you! Saves me time!
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Kilian
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Thanks. I had the same problem some years later.
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