Hi
I'm rendering an landscape animation but my rendertime are very long (more than 30 min/frame) and the result is very noisy.
Rendertimes are very important (more than 30mn!!!) and still very noisy
but the scene is quit simple :
- a ground (no displacement)
- a few bitmap sprites particle for the trees
- HDRI (512x256 pixel) environnement for the lighting
and that's all.
Any advice about how to decrease render-time and get rid of the noise?
Tahnks
----------------
Octane 3.03.4 - 4.21
Max 2014
Win7 pro
RAM 24 Mo
-
GTX 980ti
GTX 780
Long render time + lot of noise
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Using alphas for vegetation is really compute intesive. You will get faster results using "real" instanced geometry with moveable proxies.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
maybe share your settings here so we can take a look
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331

- Posts: 3862
- Joined: Fri Sep 18, 2015 7:19 am
Hi Fabrice,
You probably are not using imp. Sampling or you modified the evironement mapping transformation and this generates noise issue.
viewtopic.php?f=80&t=60992&p=312417#p312377
Regards
Paride
You probably are not using imp. Sampling or you modified the evironement mapping transformation and this generates noise issue.
viewtopic.php?f=80&t=60992&p=312417#p312377
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Ok, go to Path Tracing tab -> GI and change '1000000' to '2'. After that go to Kernel settings -> Max samples and change it from 16000 to 500-1000.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
Thanks Promity!
but with GI clamp set to 2 instead of 1000000 :
- rendertime is extremely shorten (cool)
- BUT no more light seems to be entering the scene. There is allmost no more bright zone on the objects. I'll try some higher values...
but with GI clamp set to 2 instead of 1000000 :
- rendertime is extremely shorten (cool)
- BUT no more light seems to be entering the scene. There is allmost no more bright zone on the objects. I'll try some higher values...
Octane 3.04.5 + 3DS Max 2014 plugin (GTX 980 Ti + GTX 780)
