Shadow catcher misbehaving.

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joshkitney
Licensed Customer
Posts: 49
Joined: Tue Sep 29, 2015 7:09 am

Hi Otoy
I've been instructed by Paul (Face_Off) to bring this issue to your attention.
THis has been the Modo thread;
viewtopic.php?f=34&t=61192
I've exported the scene to the stand alone and I get the exact same issues.
In short, the shadow catcher darkens when I have the meshes with emissions tagged to them. Turn those off and the shadow catcher works as intended.

Thanks in advance.
Josh
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joshkitney
Licensed Customer
Posts: 49
Joined: Tue Sep 29, 2015 7:09 am

Ya see that's what I love about the Redshift forums.
You put in a question and it gets answered quick.
Otoy devs are dead slow.
i7 5960X Haswell-E 8-Core OC 4.2GHz // 2x GTX 980 Ti Superclocked+, 1 GTX 670 // 64GB's // Windows 10
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nuno1980
Licensed Customer
Posts: 783
Joined: Sat Dec 18, 2010 10:04 pm

joshkitney wrote:Ya see that's what I love about the Redshift forums.
You put in a question and it gets answered quick.
Otoy devs are dead slow.
Ok but ONLY max 10 depthes ray on Redshift while OR standalone up to 2048 depthes at PT/PMC kernels. ;)
NOTE: I'm sorry for bad english due to mute ;)

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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi joshkitney,
viewtopic.php?f=80&t=60992&p=312417#p312503
Regards
Paride
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