Hi Otoy
I've been instructed by Paul (Face_Off) to bring this issue to your attention.
THis has been the Modo thread;
viewtopic.php?f=34&t=61192
I've exported the scene to the stand alone and I get the exact same issues.
In short, the shadow catcher darkens when I have the meshes with emissions tagged to them. Turn those off and the shadow catcher works as intended.
Thanks in advance.
Josh
Shadow catcher misbehaving.
- joshkitney
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- Joined: Tue Sep 29, 2015 7:09 am
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- joshkitney
- Posts: 49
- Joined: Tue Sep 29, 2015 7:09 am
Ya see that's what I love about the Redshift forums.
You put in a question and it gets answered quick.
Otoy devs are dead slow.
You put in a question and it gets answered quick.
Otoy devs are dead slow.
i7 5960X Haswell-E 8-Core OC 4.2GHz // 2x GTX 980 Ti Superclocked+, 1 GTX 670 // 64GB's // Windows 10
Ok but ONLY max 10 depthes ray on Redshift while OR standalone up to 2048 depthes at PT/PMC kernels.joshkitney wrote:Ya see that's what I love about the Redshift forums.
You put in a question and it gets answered quick.
Otoy devs are dead slow.

NOTE: I'm sorry for bad english due to mute 
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i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

- paride4331
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