Easier way to use Triplanar as box projection

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
LewisO
Licensed Customer
Posts: 43
Joined: Mon Aug 10, 2015 7:57 am

Since the new feature thread pinned on top is not very responsive so I decided to open a new one for this feature request.

Most of the time I want to use triplanar as a soft version of box projection, but the way it is implemented right now makes it very tiring to work with, I have to set up three or six perspective projections to link to the triplanar node, which is really annoying and time-consuming, is it possible to make it worked as simple as other UV projection methods with extra blending angle setting?
Something that works is not enough, what we need is something that not only works but also easy to work with.
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

FireKDragon wrote: Most of the time I want to use triplanar as a soft version of box projection, but the way it is implemented right now makes it very tiring to work with, I have to set up three or six perspective projections to link to the triplanar node, which is really annoying and time-consuming, is it possible to make it worked as simple as other UV projection methods with extra blending angle setting?
Something that works is not enough, what we need is something that not only works but also easy to work with.
It sounds like you didn't notice that textures using the Triplanar projection should be used with the Triplanar Map node.

Triplanar Map node do all that, extra blending, one texture input can be connected to the 6 entry and works with no further projection setup, post transform of the textures and the blending box at the same time ....

But anyway for an even simpler Box-like setup, here is a group node with only one input for one texture using a triplanar projection and one output to plug to material,
you could just save this node in localDB and use it when needed, also you can find this node in Live DB Texture as I saved it there by mistake haha.
Attachments
octane_2017-04-13_23-04-42.png
TriplanarSimplified.orbx
(27.26 KiB) Downloaded 155 times
Pascal ANDRE
waltondt
Licensed Customer
Posts: 15
Joined: Fri Feb 12, 2016 2:28 pm

Is there any way to do this in the c4d plugin? i don't see a triplanar projection type so I'm stuck setting projection on each side
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

waltondt wrote:Is there any way to do this in the c4d plugin? i don't see a triplanar projection type so I'm stuck setting projection on each side
Oh right, the triplanar projection seems to be missing in C4d.
So you would have to ask Aoktar to add it...
Pascal ANDRE
Post Reply

Return to “General Discussion”