New PPM kernel for next Octane Render?

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Goldorak
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nuno1980 wrote:Will OTOY add new PPM/SPPM in OR v3.1 or v4?????
Priority right now is on wrapping up announced 3.1 roadmap features,
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nuno1980
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Goldorak wrote:Priority right now is on wrapping up announced 3.1 roadmap features,
Thank you! :D

I stay to use v2.26.1 at "very good" PMC until likely v3.1. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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nuno1980
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LAST EDIT:
I've replaced image - Luxrender (my post - Jan 30, 2017 - 6:36 pm UTC) - because I've deleted a lamp dot about "PSOR" using Blender due to the caustics much crisped WRONG (rendered by Luxrender). ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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nuno1980
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Goldorak wrote:
nuno1980 wrote:Will OTOY add new PPM/SPPM in OR v3.1 or v4?????
Priority right now is on wrapping up announced 3.1 roadmap features,
But good news: v3.08?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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Goldorak
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nuno1980 wrote:
Goldorak wrote:
nuno1980 wrote:Will OTOY add new PPM/SPPM in OR v3.1 or v4?????
Priority right now is on wrapping up announced 3.1 roadmap features,
But good news: v3.08?
The OSL shader system we've shown in roadmap slides will be in place by 3.08, and there will be new options for custom material/BRDF controls (even without OSL).
calus
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Goldorak wrote: The OSL shader system we've shown in roadmap slides will be in place by 3.08, and there will be new options for custom material/BRDF controls (even without OSL).
:) this is very good news so we won't have to wait another year for OSL,
3.07 is already out at early stage so I guess we'll have to wait between 3 or 6 months for 3.08 and OSL ?
Pascal ANDRE
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Goldorak
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calus wrote:
Goldorak wrote: The OSL shader system we've shown in roadmap slides will be in place by 3.08, and there will be new options for custom material/BRDF controls (even without OSL).
:) this is very good news so we won't have to wait another year for OSL,
3.07 is already out at early stage so I guess we'll have to wait between 3 or 6 months for 3.08 and OSL ?
We're speeding up releases as of 3.07. So much sooner than that.
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nuno1980
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Many versions failed - delay continues... :?

Octane Render 2018.1 (v5) or 2019 (v6)?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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mojave
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We appreciate your feedback, please undesrtand that features implemented in Octane are mostly driven by our user's community for which we use different sources to gather feedback but it is the feature requests section which should be the place to make these type of requests so we can keep track and gather some useful feedback.

I can see you added one request in the past about an auto-save feature, note that individual features require individual requests so users can support them. If your request would receive a broad user support it will likely be added to the roadmap, as it's been done with others in the past.
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nuno1980
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mojave wrote:We appreciate your feedback, please undesrtand that features implemented in Octane are mostly driven by our user's community for which we use different sources to gather feedback but it is the feature requests section which should be the place to make these type of requests so we can keep track and gather some useful feedback.

I can see you added one request in the past about an auto-save feature, note that individual features require individual requests so users can support them. If your request would receive a broad user support it will likely be added to the roadmap, as it's been done with others in the past.
Thank you. I've added a feature request about PPM or SPPM + GI. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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