Where is the emission on glossy materials?

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Micha3D
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... I can find it at Rhino here. Very missed!

Micha
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whersmy
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its only on diffuse materials

try making a mix material with one diffuse+emission and one glossy
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Micha3D
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Thank your for the suggestion. Sound like a workaround. Stay to hope it will be fixed soon.
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bepeg4d
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Hi,
it's not a workaround, is more how the octane shaders currently work.
If you don't want to use a mix material, you can use a specular material with an sss medium node with emission active for simulating a glossy emitter ;)
ciao beppe
Micha3D
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bepeg4d wrote:Hi,
it's not a workaround, is more how the octane shaders currently work.
From an artists view it stay a workaround until Octane is easier to use. ;) I used Vray several years and materials are so easy to create only by adding layers - diffuse layer, reflection layer, emissive layer - like the user need it in the order like needed. The current octane materials are difficult to setup, the glossy emitter is a good example.

Thank you for your setup, sounds very good.
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tomsaunders
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Hi all,

Sorry to resurrect this old thread, but I'm trying to achieve the same thing. I can't work out how to add SSS though a specular material like it says above? Please could somebody help?

I'm basically trying to create an iPad screen which has a bit of reflection - must be a common thing. I don't really want to emit through a sheet of glass if I can help it :)

Thanks,

Tom
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bepeg4d
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Hi Tom,
since it is roughly an emissive plane, have you tried by mixing a diffuse material with emission and a glossy for reflections?
ciao beppe
tomsaunders
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HI Beppe,

Thanks for the reply. Yes, that's what I'm doing so far. It works ok but I wanted to avoid using a mix material in this case because I have a cloner array of 36 iPads with different screens and I just wanted a neater scene file than having 73 materials for the screens alone! Thanks anyway :)
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