... I can find it at Rhino here. Very missed!
Micha
Where is the emission on glossy materials?
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its only on diffuse materials
try making a mix material with one diffuse+emission and one glossy
try making a mix material with one diffuse+emission and one glossy
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Hi,
it's not a workaround, is more how the octane shaders currently work.
If you don't want to use a mix material, you can use a specular material with an sss medium node with emission active for simulating a glossy emitter
ciao beppe
it's not a workaround, is more how the octane shaders currently work.
If you don't want to use a mix material, you can use a specular material with an sss medium node with emission active for simulating a glossy emitter

ciao beppe
From an artists view it stay a workaround until Octane is easier to use.bepeg4d wrote:Hi,
it's not a workaround, is more how the octane shaders currently work.

Thank you for your setup, sounds very good.
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D
- tomsaunders
- Posts: 4
- Joined: Thu May 26, 2016 1:39 pm
Hi all,
Sorry to resurrect this old thread, but I'm trying to achieve the same thing. I can't work out how to add SSS though a specular material like it says above? Please could somebody help?
I'm basically trying to create an iPad screen which has a bit of reflection - must be a common thing. I don't really want to emit through a sheet of glass if I can help it
Thanks,
Tom
Sorry to resurrect this old thread, but I'm trying to achieve the same thing. I can't work out how to add SSS though a specular material like it says above? Please could somebody help?
I'm basically trying to create an iPad screen which has a bit of reflection - must be a common thing. I don't really want to emit through a sheet of glass if I can help it

Thanks,
Tom
Hi Tom,
since it is roughly an emissive plane, have you tried by mixing a diffuse material with emission and a glossy for reflections?
ciao beppe
since it is roughly an emissive plane, have you tried by mixing a diffuse material with emission and a glossy for reflections?
ciao beppe
- tomsaunders
- Posts: 4
- Joined: Thu May 26, 2016 1:39 pm
HI Beppe,
Thanks for the reply. Yes, that's what I'm doing so far. It works ok but I wanted to avoid using a mix material in this case because I have a cloner array of 36 iPads with different screens and I just wanted a neater scene file than having 73 materials for the screens alone! Thanks anyway
Thanks for the reply. Yes, that's what I'm doing so far. It works ok but I wanted to avoid using a mix material in this case because I have a cloner array of 36 iPads with different screens and I just wanted a neater scene file than having 73 materials for the screens alone! Thanks anyway

Ok, here is the specular emission example:
ciao beppe