Hi,
When rendering with PMC kernel the render/maya freezes just before it gets to the max samples. This error occurs even in a blank new scene in both Maya 2016 SP6 and Maya 2017 update 3
All the render settings are default, just changed kernel to PMC
This is the error that appears in the output window from maya 2017:
Stack trace:
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::ApiTimeSampling::operator=
octane.dll!Octane::ApiTimeSampling::operator=
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::RenderResultStatistics::progress
KERNEL32.DLL!BaseThreadInitThunk
ntdll.dll!RtlUserThreadStart
Thanks
Juri
PMC crashes Octane for Maya 3.06 test 3 [ SOLVED ]
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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- Jolbertoquini
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yfripp wrote:Hi,
When rendering with PMC kernel the render/maya freezes just before it gets to the max samples. This error occurs even in a blank new scene in both Maya 2016 SP6 and Maya 2017 update 3
All the render settings are default, just changed kernel to PMC
This is the error that appears in the output window from maya 2017:
Stack trace:
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::ApiTimeSampling::operator=
octane.dll!Octane::ApiTimeSampling::operator=
octane.dll!Octane::RenderResultStatistics::progress
octane.dll!Octane::RenderResultStatistics::progress
KERNEL32.DLL!BaseThreadInitThunk
ntdll.dll!RtlUserThreadStart
Thanks
Juri
Actually is not support on "adaptive sampling " with PMC this is standalone thing, Use PMC without this options, Maybe Jim should hide this options when you change to PMC.
Best,
JO
Octane Render for Maya.
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Hi Jo,
I get the crash when Adaptive Sampling is both on and off. There is no problem rendering before hitting the max samples, if i cancel the render by pressing escape before the max samples is reached it stops as expected, it just hangs when the max samples is reached.
Thanks
Juri
I get the crash when Adaptive Sampling is both on and off. There is no problem rendering before hitting the max samples, if i cancel the render by pressing escape before the max samples is reached it stops as expected, it just hangs when the max samples is reached.
Thanks
Juri
Windows 10 | i7 4770K | Titan X | 32gb
I can confirm the crash is caused by Octane. It also happens in the Standalone. Will be fixed in the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra