Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)

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aoktar
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eyeonestudio wrote:YES. Effective when the number of objects is large :D Thanks...
Yes as i expected. More important that's well with heavy scenes with lot of small objects. Plugin was stressed much in this cases mostly. I did an improvement on plugin side. Evaluation of meshes are Renderer side.
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pxlntwrk
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pfouu
crazy improvement !!!
work great with scène with végétation scattering !!!

Bravo
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sounds very good
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eyeonestudio wrote:
b1.png
yeah I noticed the same but you can use the little mouse icon button next to the input field and point to the camera then it works.
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For the scenes I'm working on it seems to be either as fast as or faster than the stable branch, would you like a log sending over?
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aoktar
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fatfreemedia wrote:For the scenes I'm working on it seems to be either as fast as or faster than the stable branch, would you like a log sending over?
Yes that's fine! Another trick that i'm testing is for using the Octane's texture caching mechanism. See my tests.
https://vimeo.com/206517639
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fatfreemedia
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Hmm, actually on further investigation c4d seems to lock up when there's a lot of data to send to the GPUs, for example when switching between takes. Here's the most recent log: http://pastebin.com/GbPbjrng
Win10 64bit | 3 * GTX970 | i7 5930k | 32GB
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Win10 64bit | 3 * GTX980 | i7 5930k | 32GB
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aoktar
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fatfreemedia wrote:Hmm, actually on further investigation c4d seems to lock up when there's a lot of data to send to the GPUs, for example when switching between takes. Here's the most recent log: http://pastebin.com/GbPbjrng
I don't have a big scene with takes.
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