Color variations

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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BorderLine
Licensed Customer
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Joined: Sun Mar 24, 2013 5:30 pm

Hi,
I need help with Octane materials ! I use LW instancing for populate with grass and i want to apply general variation color on my grass ground ! How can i do please ?

Here exemple ! viewtopic.php?f=36&t=58467&p=300738&hilit=grass#p300738
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juanjgon
Octane Plugin Developer
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You can use the RandomColor node to get a random gray value between 0 and 1 for each instance and link this node to a gradient node to configure the color variations.

Thanks,
-Juanjo
BorderLine
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Pehaps an example please ?
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juanjgon
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This is the idea. You can also use the output of the gradient node to multiply or mix textures or colors.

Thanks,
-Juanjo
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BorderLine
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Thanks Juanjo ! Much appreciated !
BorderLine
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Ok, tested, it's good ! But, now, suppose i want made variation on a texture image already connect to input texture. For grass, leaves, etc , i've Octane diffuse and Octane Glossy connect to Material Mixer. How can i random color to the Octane texture image who is already connected to Diffuse ?
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juanjgon
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You could use the multiply texture node to multiply the base texture and the gradient output.

-Juanjo
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FrankPooleFloating
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Another way is to plug a handful of leaf/grassblade/etc textures into Octane ColorCorrect Texture nodes (with varying hues, saturations and brightness etc) and plug those into Gradient2 node. 4 or 5 seems to do a nice job...
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BorderLine
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Ok ! Thanks
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