Displacement bug with specular mat (resolved)

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
visionmaster2
Licensed Customer
Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

Hello,

i have a strange probleme when i put a displacement map on this object with specular mat.
the back head become transparent.
it doesnt append with a glossy or standard mat.

Any idea please ?

M.°

Octane 3.03.4. -4.21
Specular.jpg
Last edited by visionmaster2 on Tue Feb 28, 2017 12:09 am, edited 1 time in total.
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi visionmaster2,
could you kindly test your scene with v3.05-4.30 version?
https://render.otoy.com/customerdownloa ... -_4.30.exe
Let me know if you have solved your issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
visionmaster2
Licensed Customer
Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

Thank you Paride4331 but it doesnt work .
Last edited by visionmaster2 on Tue Feb 28, 2017 12:08 am, edited 1 time in total.
visionmaster2
Licensed Customer
Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

Hello,

i deleted the uvs in zbrush.
then uvmaster and reexport the obj and maps.
everithing works now.

i really dont understand why it bug with a specular map.

Thank you Parride4331
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi visionmaster2,
your issue is not dependent on specular material.
It is an issue about normals in your 3D model.
It also happens with glossy or diffuse material, you can check it in geometric normal layer.
Regards
Paride
Attachments
01.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
visionmaster2
Licensed Customer
Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

Thank you Parride4331

sorry to have stollen your time with my problem.

Thank you for the explanation !!
Everthing is clear now

M.°
Post Reply

Return to “Autodesk 3Ds Max”