This will be an even lighter update than last week, but we have started putting together plans for upcoming work on the Maya plugin which will start to take shape next week. It is likely that we will have a fortnight release schedule, at least to begin with this year.
As you have seen, a new release (9.21) has been made here:
viewtopic.php?p=301158#p301158
This fixes a small issue with the displacement offset slider soft bounds, but more importantly upgrades to 3.05.3 of Octane. As usual the release notes for this version of Octane can be found here:
viewtopic.php?p=301151#p301151
For convenience, the notes are copied here:
Changes since version 3.05.2:
- Fixed texture environment mapping when X axis translation is set to anything different from zero (see viewtopic.php?p=300203#p300203).
- Fixed a crash when setting any displacement texture UV transform scale component to zero (see viewtopic.php?f=86&t=58483).
- Fixed a regression in the box mapping of 3.05.1.
- Fixed the incorrect display of the viewport background image (see viewtopic.php?p=300824#p300824).
- Fixed shadow catcher material to take media into account (see viewtopic.php?p=301031#p301031).
Best,
haze