It's not handled by plugin. It's a c4d window.valters wrote:Hi!
Not possible to drag/select vertex map tag into vertex map tex in Node Graph
Version 3.05.3 (13.01.2017)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Just did the update for this version. and the render looks different on live viewer from 3.04.5 (C4D R18)
i Didnt changed anything. just moved between versions and the result attached.
Any idea?
i Didnt changed anything. just moved between versions and the result attached.
Any idea?
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
Some scenes when i use the post process tools, update the render. It might be when coherent ratio is more than 0.0. Check it out.
I think that you say update with every click on some scenes. It's known problem and mostly due C4D's update mechanism on cloners+some effectors or so...thanulee wrote:Some scenes when i use the post process tools, update the render. It might be when coherent ratio is more than 0.0. Check it out.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- martinscube
- Posts: 10
- Joined: Wed Apr 10, 2013 8:47 am
Cant render some older scenes that were created with 3.0.4.5 because with 3.05.1 it is using much more memory. I could fit the scene in 4GB card, not it barely fits in 8GB card.
Anyone else has these issues?
Anyone else has these issues?
- Steeviekay
- Posts: 21
- Joined: Tue Aug 23, 2016 10:45 am
I found out that in this Version, you have to put a "+" or a "-" before your X Rotation in the HDRI - because its changed. Is it right ?
Because I had the same problem like Yambo and could figure out that its the X Rotation.
Because I had the same problem like Yambo and could figure out that its the X Rotation.
Could someone export one frame to standalone and check on 3.04.5 vs. 3.05.1? I didn't changed something on my codes.Steeviekay wrote:I found out that in this Version, you have to put a "+" or a "-" before your X Rotation in the HDRI - because its changed. Is it right ?
Because I had the same problem like Yambo and could figure out that its the X Rotation.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Steeviekay
- Posts: 21
- Joined: Tue Aug 23, 2016 10:45 am
Sry not now but tomorrow.
Every hdri in a environment object seems to be rotated or better said mirrored!? In X you just have to put either the negative or positive value to get the same light like in the older version.
Every hdri in a environment object seems to be rotated or better said mirrored!? In X you just have to put either the negative or positive value to get the same light like in the older version.
Ok thx no problem! We have checked that. There is some mirror effect for environment textures in latest sdk. Arturo is checking that and propably they will prepare a fixed sdk next week.Steeviekay wrote:Sry not now but tomorrow.
Every hdri in a environment object seems to be rotated or better said mirrored!? In X you just have to put either the negative or positive value to get the same light like in the older version.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw