What are your 2 videocards instabled (device 3 and 4 as error 719)? Have you any EVGA GTX 780 Ti Classified (my same issue - HERE)?

I am in the middle of two projects don't have the time atm, sorry. It would be quite a hassle too, because my render slaves are not connected to the internet by default. So I have to switch them back and forth when installing a new OC version.abstrax wrote:Could you try downgrading to 3.04.5 again and test again? If the problem goes away, could you then upgrade to 3.05.x again and check if the problem comes back? If it does, could you send us the scene plus some instructions how to break CUDA?zoppo wrote:I have the same issue from time to time, definitely not a hardware problem.
It only happened after I had updated from 3.0.4.5 to 3.0.5.1
I have 5x 780ti, 2x are OC version, the others standard (3x EVGA, 2x Nvidia).nuno1980 wrote:@teeshiiddo:
What are your 2 videocards instabled (device 3 and 4 as error 719)? Have you any EVGA GTX 780 Ti Classified (my same issue - HERE)?
For me at least I don't think the issue is version related. It has been on going 4-5 months.abstrax wrote:Could you try downgrading to 3.04.5 again and test again? If the problem goes away, could you then upgrade to 3.05.x again and check if the problem comes back? If it does, could you send us the scene plus some instructions how to break CUDA?zoppo wrote:I have the same issue from time to time, definitely not a hardware problem.
It only happened after I had updated from 3.0.4.5 to 3.0.5.1
Devices 3 and 4 = your 2 videocards with "EVGA OC version"? If "yes" then try to disable these 2.teeshiiddo wrote:I have 5x 780ti, 2x are OC version, the others standard (3x EVGA, 2x Nvidia).
I truncated the log on the first page, eventually all the devices failed with the same code. How do you isolate a device number to each GPU? All use Hynix memory.
You can run multi-C4D's and run one octane on each one.teeshiiddo wrote: One plus point I'm still about to work in C4D GUI with octane while Deadline renders in the background. It would be great if Octane supported multiple instances natively. Also allowing Deadline two instances per node, meaning C4D could mesh one frame while octane renders another. Meshing/preparing often takes longer than the render.