"Camera mapped" from a specific camera

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HHbomb
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Hi,
I just saw a C4d octane render tutorial, and it seems that in C4d you can project texture from a picked camera, and orbit around , the texture still be projected from the picked camera not from view.
In Map parameter, it would be great to have "Camera mapped" and just on the right a button to pick or select a camera.
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Elvissuperstar007
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developers have to look like all implemented in Cinema 4d. probably the best programmer, working on C4d
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paride4331
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Hi HHbomb,
I could ask developers could add a button to capture the camera coordinates to use them in projection, like in C4D.
a workaround at this time is to make a baking.
I made a sample file for you:
As you can see, there is a material (name > plane)
In diffuse texture slot, put your texture and set "perspective" and "camera mapped" (see project.jpg)
set a proper Id about object you want to bake (see id-obj.jpg)
create an octane baking camera and set same id
select camera baking and render
save the render and use it in diffuse texture slot for a new material.
apply new material to your object.
select octane standard camera and render.
regards
Paride
Attachments
pp.jpg
sample.zip
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project.jpg
id-obj.jpg
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HHbomb
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thanks for answer Paride. But baking is tedius when you change camera angle, texture,...
If one day we can have a picked camera for each texture, we can use camera map projection to texture environnement from several point of vue.
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paride4331
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Hi HHbomb,
I agree; I'll ask developers if we could have a similar feature as in C4D.
Regards
Paride
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HHbomb
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Thanks !
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Elvissuperstar007
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+1 Thank you
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