when the light on the shadow catcher appears this artifact
I want to use light and shadow catcher. But I can not do that.
light and shadow catcher
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Hi ura,
the shadow catcher option is the old way, now we have Render Layers passes with much more options:
https://docs.otoy.com/manuals/products/ ... er-passes/
ciao beppe
the shadow catcher option is the old way, now we have Render Layers passes with much more options:
https://docs.otoy.com/manuals/products/ ... er-passes/
ciao beppe
All this is great! But now my scene looks like.
5 cameras to 7 materials. 35 finished images to be obtained without post processing.
It is unfortunate that this bug will not be removed
It is unfortunate that this bug will not be removed
Hi ura,
sorry but from your screenshot, I'm not able to understand exactly your issue.
Could you explain it a bit more, maybe with a simple example scene?
ciao beppe
sorry but from your screenshot, I'm not able to understand exactly your issue.
Could you explain it a bit more, maybe with a simple example scene?
ciao beppe
the problem has not disappeared
how is it to add layers to obj?bepeg4d wrote:Hi ura,
Hi ura,
the obj mesh is connected to an "Object layer map" node that exposes the object layer pins of the connected geometry.
ciao beppe
the obj mesh is connected to an "Object layer map" node that exposes the object layer pins of the connected geometry.
ciao beppe
it is not clear how it worksbepeg4d wrote:Hi ura,
the obj mesh is connected to an "Object layer map" node that exposes the object layer pins of the connected geometry.
ciao beppe

