Particles and Scatter node

Carrara (Integrated Plugin developed by Sighman)
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

I think I know what the problem is. The parser I am using for the float value is culture aware. So in Germany your decimal separator is a comma, not a period. Unfortunately, this knowledge won't help because I treat a comma or a space as a value separator. I will have to issue a new fix to use an invariant culture parser instead.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
User avatar
tschwenke
Licensed Customer
Posts: 338
Joined: Sat Sep 20, 2014 9:35 pm
Location: Germany
Contact:

Yes, this make sense :)
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
User avatar
tschwenke
Licensed Customer
Posts: 338
Joined: Sat Sep 20, 2014 9:35 pm
Location: Germany
Contact:

Changed the culture setting to "point" replacing "comma." Now it works as expected :)
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Or you could try this:

viewtopic.php?f=79&t=56881
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
User avatar
tschwenke
Licensed Customer
Posts: 338
Joined: Sat Sep 20, 2014 9:35 pm
Location: Germany
Contact:

Great, works like a charm now :)
Will test it thoroughly, but right now, it works great!!!
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
User avatar
tschwenke
Licensed Customer
Posts: 338
Joined: Sat Sep 20, 2014 9:35 pm
Location: Germany
Contact:

Ok, works great. Here are some errors I noticed.

- Animation: When rendering in Animation mode, the image index does not go up. It stays at the same index. So, creating an animation is not possible.
- Time slider: When selecting another object, the image index will not update (go up or down). Only if the particle sphere is selected, the image index will update.
- Shader: When creating a new shader for the particles, Carrara will crash if OR Viewer is open.

Apart from these errors, it works really good :)

Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
User avatar
tschwenke
Licensed Customer
Posts: 338
Joined: Sat Sep 20, 2014 9:35 pm
Location: Germany
Contact:

Apart from the small problems above, works really great. Thanks Simon!
Attachments
DAZ Dragon in Carrara
DAZ Dragon in Carrara
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Nice! :D
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
User avatar
tschwenke
Licensed Customer
Posts: 338
Joined: Sat Sep 20, 2014 9:35 pm
Location: Germany
Contact:

Thx :)
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

tschwenke wrote:Ok, works great. Here are some errors I noticed.

- Animation: When rendering in Animation mode, the image index does not go up. It stays at the same index. So, creating an animation is not possible.
- Time slider: When selecting another object, the image index will not update (go up or down). Only if the particle sphere is selected, the image index will update.
- Shader: When creating a new shader for the particles, Carrara will crash if OR Viewer is open.

Apart from these errors, it works really good :)

Best wishes,
Thomas
These issues should now be addressed: viewtopic.php?f=79&t=56881
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Post Reply

Return to “Carrara”