Weekly Dev update [12/19/2016]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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BK
OctaneRender Team
Posts: 1455
Joined: Mon Oct 31, 2016 7:54 pm

Hiya ;)


Thank you so much for your inputs and all the comments on the forum. We have been constantly working on your requests and fixes.

We have successfully released two more builds since last week (12th Dec) mostly fixing major ones,

Our latest OctaneRender for Maya 3.05 - 9.13 has full features from Octane Standalone 3.04.5 :

* Added option "merge unwelded vertices" in Octane attributes.
* Distributed tracing mode in render settings with two options from drop down "non-distributed, no pixel filtering" that disables pixel filtering/anti-aliasing in all info passes
* GPU memory usage improvement while using Deep pixel.
* Rounded Edge compilation in rendering.


Major bug fixed from Maya 3.05t3 - 9.11 and 9.12 :-

* Fixed Maskeline's [ Bump node ] - [ viewtopic.php?p=298355#p298355 ]

* Fixed teammach's - Render Pass crash - [ viewtopic.php?p=298492#p298492 ]

* Fixed calus's - Broken Layer ID - [ viewtopic.php?p=298855#p298855 ]

* Fixed calus's - Hair/Fur ORBX export issue.
Kind Regards

bk3d
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glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

that's a great update & initiative to release those weekly! ;)
Last edited by glimpse on Tue Dec 20, 2016 5:57 am, edited 1 time in total.
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Yes, nice update this week,
and nice work isolating the issues and fixing them :)
Pascal ANDRE
BK
OctaneRender Team
Posts: 1455
Joined: Mon Oct 31, 2016 7:54 pm

Hiya, ;)


Thank you so much for the feedback, I like it :D
Kind Regards

bk3d
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