OctaneRender® for Maya® 3.05t4 - 9.12 [OBSOLETE]

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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2017 64-bit on Linux operating systems, and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octan eRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=33&t=58058


CHANGES SINCE THE PREVIOUS VERSION
  • New 3.05 test 4 engine integrated.
  • Improvements in render passes handling.
  • Fixed render crash while some specific passes enabled.
  • Added "Merge unwelded vertices" attribute to mesh objects (affects non-global meshes only).
  • Fixed hair rendering bug.
  • Minor fixes and improvements...

Windows

DOWNLOAD

OctaneRender for Maya 3.05t4 - 9.12


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 9.12 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 9.12 OSX
Last edited by JimStar on Sun Dec 18, 2016 10:54 pm, edited 1 time in total.
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

JimStar wrote: [*] Fixed hair rendering bug.
Thanks a lot for the fix !

But a new bug have been introduced in this release:
- when exporting animated scene as ORBX/alembic, the OpenSudiv level is not exported.
This bug doesn't happen with non alembic ORBX export.

Also another recent bug, but don't know since which exact release:
- LayerID is broken, whatever ID is assigned to an object, it always have ID 1.
So basically we can't use octane render layer anymore.
Pascal ANDRE
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