OctaneRender® for Maya® 3.05t3 - 9.11 [OBSOLETE]

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Moderator: JimStar

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JimStar
OctaneRender Team
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Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2017 64-bit on Linux operating systems, and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=33&t=57897


CHANGES SINCE THE PREVIOUS VERSION
  • Fixed a rare UV-mapping bug.

Windows

DOWNLOAD

OctaneRender for Maya 3.04.5 - 9.11


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 9.11 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 9.11 OSX
Last edited by JimStar on Fri Dec 16, 2016 12:57 am, edited 1 time in total.
3dstarmodels
Licensed Customer
Posts: 11
Joined: Sun Mar 06, 2016 7:50 pm

Hello guys.
I have problem in maya. I need create huge forest how I can do it? Xgen support octane? Or maybe need used other method.
Please help me.

When I am export trees on archive I received this error:
Error: line 1: Cannot find procedure "shaderBallRendererMenuUpdate".
Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/addNewShelfTab.mel line 57: UI commands can't be run in batch mode.
Error: Error registering Octane ToolShelf: (kFailure): Unexpected Internal Failure
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Jolbertoquini
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Location: London
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3dstarmodels wrote:Hello guys.
I have problem in maya. I need create huge forest how I can do it? Xgen support octane? Or maybe need used other method.
Please help me.

When I am export trees on archive I received this error:
Error: line 1: Cannot find procedure "shaderBallRendererMenuUpdate".
Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/addNewShelfTab.mel line 57: UI commands can't be run in batch mode.
Error: Error registering Octane ToolShelf: (kFailure): Unexpected Internal Failure
Hi There,

here some stuff may help you....

viewtopic.php?f=28&t=45640&p=228425&hil ... it#p228425
viewtopic.php?f=21&t=57850&p=297360#p297259

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
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3dstarmodels
Licensed Customer
Posts: 11
Joined: Sun Mar 06, 2016 7:50 pm

Thanks Man! But I dont have skills with script ((

I have other question in support!

I am create Cylinder assign octane material and exported to archive (with any problem).

But after I add this archive in Xgen and it is work in viewport but on render nothing( why? attached image.


What I need do for render Xgen in render view?

What is problem? (Arnold, Mental support XGen - with any problem, and Redshift support (GPU render))

Please fix this issues. Because I am buy Maya octane licence only for use XGen!!!!
Attachments
Render View.png
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Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
Contact:

3dstarmodels wrote:Thanks Man! But I dont have skills with script ((

I have other question in support!

I am create Cylinder assign octane material and exported to archive (with any problem).

But after I add this archive in Xgen and it is work in viewport but on render nothing( why? attached image.


What I need do for render Xgen in render view?

What is problem? (Arnold, Mental support XGen - with any problem, and Redshift support (GPU render))

Please fix this issues. Because I am buy Maya octane licence only for use XGen!!!!
We don't have support for XGEN yet! the script is pretty easy if you need to use now for a project my advise is use the brave rabbit script, here a video https://vimeo.com/25777315
I attach the script is pretty easy and straight forward. Or use spaint3d https://www.highend3d.com/maya/script/sppaint3d I also attach the script here
with this script you can have the same feel as xgen painting. maybe could help to

If you have a lot time you can wait for a solid support on Xgen but I think will take time for the guys to make work.

Best,
JO
Attachments
spPaint3D.rar
spPaint3D
(22.05 KiB) Downloaded 261 times
icPolyScatter.rar
Scatter
(6.63 KiB) Downloaded 262 times
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
akvahouse
Licensed Customer
Posts: 30
Joined: Wed Apr 02, 2014 5:29 pm
Location: Ukraine, Kyiv
Contact:

3dstarmodels wrote:Hello guys.
I have problem in maya. I need create huge forest how I can do it? Xgen support octane? Or maybe need used other method.
Please help me.

When I am export trees on archive I received this error:
Error: line 1: Cannot find procedure "shaderBallRendererMenuUpdate".
Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/addNewShelfTab.mel line 57: UI commands can't be run in batch mode.
Error: Error registering Octane ToolShelf: (kFailure): Unexpected Internal Failure
Hi, use MASH for scatter objects, it`s very easy to use tool:

Win 11 x64 | Amd threadripper 1950x | 128gb | Rtx 3090ti
3dstarmodels
Licensed Customer
Posts: 11
Joined: Sun Mar 06, 2016 7:50 pm

Hi Guys.

Thanks for your answer and help.

MASH it is amazing tools.


I have one question, How export mesh to proxy in maya? in 3d max it is easy. But I cant find it in maya.


Thanks.
Renart
Licensed Customer
Posts: 70
Joined: Mon Jul 04, 2016 8:21 pm

I have one question, How export mesh to proxy in maya? in 3d max it is easy. But I cant find it in maya.
MASH menu > Utilities > Switch MASH geometry types :)

MASH works well with Octane ! It's a good idea.
But It becomes a bit heavy and very slow every time you refresh your scene :/

It looks like Octane doesn't use the Maya particle instances and have to load everything as geometry..

Hope there will be an improvement in this direction :)
Maskeline
Licensed Customer
Posts: 67
Joined: Tue Sep 09, 2014 10:16 am

Hi.
I have a problem with the textures. The scene is simple; A sphere with a glossy material and a bump with marble texture. Any texture (procedural or bitmap) that is put in the bump gives the same result (bands in the sphere).
I have tried to re-map it, make a soften edge ... Nothing.
Please help.

Thanks!
Attachments
Test_sphere.jpg
teammach
Licensed Customer
Posts: 14
Joined: Thu Mar 31, 2016 11:24 am

we are running this plugin version and the latest standalone (tried various versions and combinations) but found an issue that forces maya to crash as soon as we enable certain bty passes such as "diffuse" for example. Even the most basic scene with just a sphere and it crashes in bot batch mode and UI mode. Funny enough, it actually renders and writes the frame and crashes at the end. But unfortunately it crashes in a way where maya batch doesnt notice
what happened and we dont get a maya exit code either way...

so that sucks if you are running stuff on a renderfarm because the render queue or even a cmd window doesnt know whats going on at the end and just sits there

need some help there asap. already submitted it with a test scene to help@
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