Animatable aperture in camera roll out
Please add animatable aperture and other options in octane camera roll out. We use regular camera because creating octane camera you have to redo all settings done in octane render camera roll out. Or at least a sync button that syncs all camera options with octane render cam roll out
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
I do not think I understand about "octane camera roll out".
Could you please give me some more explanation and attach screehshots also?
Regards
Paride
I do not think I understand about "octane camera roll out".
Could you please give me some more explanation and attach screehshots also?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi guys,
they seem to work well with 3dsmax camera.
Why you do not use the camera Octane?
it also works well in animation, post processing, f-stop, etc you can animate them in 3dsMax timeline.
Screenshot attached scene
Regards
Paride
they seem to work well with 3dsmax camera.
Why you do not use the camera Octane?
it also works well in animation, post processing, f-stop, etc you can animate them in 3dsMax timeline.
Screenshot attached scene
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:Hi guys,
they seem to work well with 3dsmax camera.
Why you do not use the camera Octane?
it also works well in animation, post processing, f-stop, etc you can animate them in 3dsMax timeline.
Screenshot attached scene
Regards
Paride
we do not use octane camera because every time we create octane camera all settings are defaulted and do not match octane render dialog settings Can we get at least sync octane camera settings to octane render camera settings
Hi coilbook,
May be this could help:
1/Make a reference octane camera.
2/make a copy of this cam (to not loose the ref cam)
2/Select camera (without target)
3/In perspective view use ctrl+c (it will move you're ref octane cam to match the pers view)
Anyway a "sync button" or "paste tonemap to camera" button is a good idea ...
May be this could help:
1/Make a reference octane camera.
2/make a copy of this cam (to not loose the ref cam)
2/Select camera (without target)
3/In perspective view use ctrl+c (it will move you're ref octane cam to match the pers view)
Anyway a "sync button" or "paste tonemap to camera" button is a good idea ...
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
I'm sorry to contradict you, but every time you create a new Octane camera, it has the previous Octane camera settings.
But, I personally find the connection between Octane Renders's camera/imager settings, via Render Setup window, and camera/imager, in the 3dsMax's object modify, unintuitive and chaotic.
As for perspective correction, now works, I hope new developers will fix it better than now, and as soon as possible.
Regards
Paride
I'm sorry to contradict you, but every time you create a new Octane camera, it has the previous Octane camera settings.
But, I personally find the connection between Octane Renders's camera/imager settings, via Render Setup window, and camera/imager, in the 3dsMax's object modify, unintuitive and chaotic.
As for perspective correction, now works, I hope new developers will fix it better than now, and as soon as possible.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid