OctaneRender viewport constantly refreshing

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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stir
Licensed Customer
Posts: 101
Joined: Sun Apr 10, 2016 7:12 am

Hi

I stumbled over a strange thing here while i was rigging up some lights for a scene.

For the ease of use i wired the Environment/background color to a dummy.
So the lighting artist could easily animate the environmental light together with the other lightplanes in the scene.

The problem now is, as long as the background color is wired to the dummy the octan viewport render will constantly keep refreshing. and as soon as i unwire it behaves correctly again.

It might be a bug, or simply me not respecting the laws on how octane works :)
anyway, im putting the info here for others to know.


ofcource the workaround is to add the texture environment map to the slot, then animate the power value from there, that works fine.

Cheers
-Mats
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http://www.stir.no
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi stir,
I can not understand exactly what you are doing and the issue you reported.
Could you attach a few screenshots and a file with the issue encountered, please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
stir
Licensed Customer
Posts: 101
Joined: Sun Apr 10, 2016 7:12 am

Hi paride.
Thanks for the reply.
Here is a screenshot of how the pinthelper and the background color is wired

Image

attached is a file with the issue.
Octane_viewportRender_refresh.rar
(26.65 KiB) Downloaded 215 times
its really basic.
a new scene with 2 objects in the scene, plane and sphere.
wired the pointhelper to the background color.

The file is setup so you can open it and hit the viewport render and it should give you the "bug"

best regards
-Mats
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http://www.stir.no
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi stir,
Your issue seems very curious ..
Why the background color can not be changed, is the priority swapped?
Paride
Attachments
03.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
stir
Licensed Customer
Posts: 101
Joined: Sun Apr 10, 2016 7:12 am

The background color can't be changed because it is wired one way to the helper object.

Moving the helper in the z axis will, change the background color.
And that is the idea. That's how I want it to work.

The problem is as long as the background color is wired the viewport render will keep refreshing


-Mats
Last edited by stir on Sat Oct 15, 2016 8:33 am, edited 1 time in total.
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi stir,
I asked advice to octane 3ds max plugin developers,
following their response regarding your issue.
Regards
Paride

"The Z value from the dummy is used my max to set the RGB value of the background color.
But the RGB value is clamped between [0.0 and 1.0] ..
So, when the Z value is outside this range (for example 17.493 cm, as in the sample scene), every frame, we detect that it's different from the color, and do a refresh..
Everything is ok when Z is set to 0.7 cm for example..
It's easy to set the Z value by right clicking on the 'Move" icon, that brings the X,Z,Y change dialog..
There might be some way to use a max script function in this Wire dialog, to clamp / adjust the Z value to make sure the RGB to set is in [0-1] .."
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
stir
Licensed Customer
Posts: 101
Joined: Sun Apr 10, 2016 7:12 am

I see.

Thanks for bringing this forward.
Knowing what causing the issue makes it easier to avoid / fix in the future ;)

-Mats
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http://www.stir.no
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi stir,
Thank you for cooperation.
The priority is to repair most reported issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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