Volumetric Stage Lighting

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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tartanpimpernel
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trying to replicate the look of the lighting juanjgon created for C4D & LW but just cant get anything close to it using 3dsMax

viewtopic.php?f=36&t=53505&p=269975&hil ... ax#p269975

anyone have any ideas ?
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paride4331
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Hi tartanpimpernel,
This link might help you.
viewtopic.php?f=21&t=56599
Let me know your news.
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Paride
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tartanpimpernel
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Thanks for the thread link paride4331 much appreciated

unfortunately I need the light cone effect to come from several different sources (lights)
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paride4331
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Hi tartanpimpernel,
just change the emitters, the rules are the same about it.
attached a file with the scene shown in screeshot.
Regards
Paride
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tartanpimpernel
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Thanks for the help paride4331, I had been using an ies opposed to a Sun and wasnt getting anywhere

just need to tighten up the contrast to the edge of the light volumes, drop some of the grain out and I'll be pretty much where I was hoping to be for my little project

has highlighted I really need to set some time aside and learn more about lighting

thanks again
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paride4331
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Hi tartanpimpernel,
To adjust light and volume, you can simply make it through these parameters.
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Paride
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tartanpimpernel
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perfect, thanks ( again ) paride4331

will have a proper look at things on the weekend
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Rico_uk
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Something that I usually do to achieve direct light style spot lights, especially when looking to get volumetric spotlights like stage lights is to create a cylindrical mesh around the light to funnel the light. Works really well with pathtracing but also for direct light kernel. You can either make the cylinder cone shaped to remove the rays that aren't travelling directly forward or you can make the cylinder a lot longer in front of the light to achieve the same effect.
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acc24ex
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that last solve is a bit basic, but it seems to fit the real life situation, you basically built a reflector/flood light, just realised this could be achieved relatively painlessly through a max script .. or some object asset library (which I'm still on a lookut for a good one)
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