trying to replicate the look of the lighting juanjgon created for C4D & LW but just cant get anything close to it using 3dsMax
viewtopic.php?f=36&t=53505&p=269975&hil ... ax#p269975
anyone have any ideas ?
Volumetric Stage Lighting
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- tartanpimpernel
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- paride4331
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Hi tartanpimpernel,
This link might help you.
viewtopic.php?f=21&t=56599
Let me know your news.
Regards
Paride
This link might help you.
viewtopic.php?f=21&t=56599
Let me know your news.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- tartanpimpernel
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Thanks for the thread link paride4331 much appreciated
unfortunately I need the light cone effect to come from several different sources (lights)
unfortunately I need the light cone effect to come from several different sources (lights)
i7 3930k @ 4.2ghz | 32gb | GTX Titan | win7 x64 | Octane 3+
i5 4670k @ 4.1ghz | 32gb | GTX 670 4gb | win10 x64 | Octane 3+
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- paride4331
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Hi tartanpimpernel,
just change the emitters, the rules are the same about it.
attached a file with the scene shown in screeshot.
Regards
Paride
just change the emitters, the rules are the same about it.
attached a file with the scene shown in screeshot.
Regards
Paride
- Attachments
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- fog2.zip
- (42.53 KiB) Downloaded 307 times
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- tartanpimpernel
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Thanks for the help paride4331, I had been using an ies opposed to a Sun and wasnt getting anywhere
just need to tighten up the contrast to the edge of the light volumes, drop some of the grain out and I'll be pretty much where I was hoping to be for my little project
has highlighted I really need to set some time aside and learn more about lighting
thanks again
just need to tighten up the contrast to the edge of the light volumes, drop some of the grain out and I'll be pretty much where I was hoping to be for my little project
has highlighted I really need to set some time aside and learn more about lighting
thanks again
i7 3930k @ 4.2ghz | 32gb | GTX Titan | win7 x64 | Octane 3+
i5 4670k @ 4.1ghz | 32gb | GTX 670 4gb | win10 x64 | Octane 3+
i5 4670k @ 4.1ghz | 32gb | GTX 670 4gb | win10 x64 | Octane 3+
- paride4331
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- tartanpimpernel
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perfect, thanks ( again ) paride4331
will have a proper look at things on the weekend
will have a proper look at things on the weekend
i7 3930k @ 4.2ghz | 32gb | GTX Titan | win7 x64 | Octane 3+
i5 4670k @ 4.1ghz | 32gb | GTX 670 4gb | win10 x64 | Octane 3+
i5 4670k @ 4.1ghz | 32gb | GTX 670 4gb | win10 x64 | Octane 3+
Something that I usually do to achieve direct light style spot lights, especially when looking to get volumetric spotlights like stage lights is to create a cylindrical mesh around the light to funnel the light. Works really well with pathtracing but also for direct light kernel. You can either make the cylinder cone shaped to remove the rays that aren't travelling directly forward or you can make the cylinder a lot longer in front of the light to achieve the same effect.
that last solve is a bit basic, but it seems to fit the real life situation, you basically built a reflector/flood light, just realised this could be achieved relatively painlessly through a max script .. or some object asset library (which I'm still on a lookut for a good one)
3dmax, zbrush, UE
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