Disable cast shadow on a mesh

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
andreaborlo
Licensed Customer
Posts: 5
Joined: Mon Jul 06, 2015 4:11 pm

Hi, is it possible to prevent a mesh from casting shadows but still been visible to the camera in the octane plugin for modo.
Since the shader controls in the shader tree don't work with octane overrides how can i make this work?

Thanks

Andrea
LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Should be a check box in the Mesh Properties of the Selected mesh. Havent tried it myself, but pretty certain its that.
Attachments
Shadows.JPG
Win 10, Threadripper Pro, Dual 3090s
andreaborlo
Licensed Customer
Posts: 5
Joined: Mon Jul 06, 2015 4:11 pm

Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this. ;)

Thanks again

Andrea
User avatar
face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
Hi Andrea - can you explain how you do this in the 3ds max plugin pls?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

face_off wrote:
Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
Hi Andrea - can you explain how you do this in the 3ds max plugin pls?
Thanks
Paul
For Cast shadow. It just works in max....
Capture.JPG
Capture2.JPG
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
I just checked - and LFedit is right - unticking Shadow Visibility stops that mesh casting shadows.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
andreaborlo
Licensed Customer
Posts: 5
Joined: Mon Jul 06, 2015 4:11 pm

You are right guys. Sorry to have lost your time.
This happens when one works much more than is necessary!!

Thanks again

Andrea
Post Reply

Return to “Foundry Modo”