Hi, is it possible to prevent a mesh from casting shadows but still been visible to the camera in the octane plugin for modo.
Since the shader controls in the shader tree don't work with octane overrides how can i make this work?
Thanks
Andrea
Disable cast shadow on a mesh
Moderator: face_off
- andreaborlo
- Posts: 5
- Joined: Mon Jul 06, 2015 4:11 pm
Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
Thanks again
Andrea
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.

Thanks again
Andrea
Hi Andrea - can you explain how you do this in the 3ds max plugin pls?Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
For Cast shadow. It just works in max....face_off wrote:Hi Andrea - can you explain how you do this in the 3ds max plugin pls?Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
Thanks
Paul
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I just checked - and LFedit is right - unticking Shadow Visibility stops that mesh casting shadows.Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and even the in the 3dmax version of the octane plugin this is possible, but I can't seem to find a way to do it with the modo version.
Maybe Paul can help me out with this.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- andreaborlo
- Posts: 5
- Joined: Mon Jul 06, 2015 4:11 pm
You are right guys. Sorry to have lost your time.
This happens when one works much more than is necessary!!
Thanks again
Andrea
This happens when one works much more than is necessary!!
Thanks again
Andrea