Animation rendering sequence stops at frame 1

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clement
Licensed Customer
Posts: 62
Joined: Thu Jan 14, 2010 11:09 pm

Hi , please find attached a c4d file + screen vid showing a problem I'm facing on a commercial project I'm working on where I need to scater flowers on a floor : I was using a mograph cloner to randomly spread instances of low poly flowers and when I tried to launch the render animation sequence , octane stops on frame 1 ( so calculate frame 0 but seems to start calculating frame 1 and suddenly stops ) . I found that the problem was one of the flowers mesh , so I isolated it to let you test . (this flower mesh was part of a commercial nature asset I bought , it's really simple and has 3 materials .. if you delete some , octane can render without stopping at frame 1 )

I tested with last R2 and R3 alpha plugin version .

thanks for checking

clément
Attachments
Animation rendering problem.mp4
the screen vid to show the problem
(2.67 MiB) Downloaded 3197 times
Animation rendering problem.rar
the simple scene file
(2.56 MiB) Downloaded 194 times
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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clement
Licensed Customer
Posts: 62
Joined: Thu Jan 14, 2010 11:09 pm

here a screen of the only frame (frame 0) Octane wants to render ( sequence is arround 120 frames ) .
Attachments
flowers scattered.jpg
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Thanks for great post. I'm gonna check.
I think it's because of c4d standart material with c4d shaders.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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clement
Licensed Customer
Posts: 62
Joined: Thu Jan 14, 2010 11:09 pm

Thanks Ahmet :) .
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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clement
Licensed Customer
Posts: 62
Joined: Thu Jan 14, 2010 11:09 pm

seems that it's not fixed yet as I got this problem again yesterday. Any news about this Ahmet ?
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Hi,
I can't see any fixable stuff. You should not use c4d material/shaders as much as possible. Especially "layer". And what's the logic of "subsurface scattering" usage here? It simply crashes our "render-to-texture" engine.
Pls try to work with octane textures always. We'll have more shaders when osl version released.
Attachments
a3.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
clement
Licensed Customer
Posts: 62
Joined: Thu Jan 14, 2010 11:09 pm

ha ok . well the problem I got recently didn't involve SSS c4d stuff only few simple c4d mats . But yes i removed all those c4d mat (were native in an Xref loaded character ) to make it work ;)

thanks.
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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