Very high spec depthes for remove blacks in glasses/plastics

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nuno1980
Licensed Customer
Posts: 806
Joined: Sat Dec 18, 2010 10:04 pm

Hi, guys. :)

We require very high number of specular depthes for few ESPECIALLY glasses/transparent plastics types such as 3D star's glass... because I detect "blacks" in specular material. ;)

Screenshots - examples:
boxes@23-diff,24-spec maxdepth_OR 2.17.PNG
-Blacks detected at 24 specular depthes.

download/file.php?id=55898&mode=view
-No any blacks at 115 specular depthes. :)

NOTE: we need (very) high number of diffuse depthes for avoid caustics missed. ;)


Do you remember this scene (example) by OctaneBench?

Do you like my "teach"? :)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
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GF RTX 4090 <3 :mrgreen:
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