funk wrote:Rafael... thats very interesting. I guess he's using very simple geometry because the problem is not plugin specific. The problem is in the octane core.
Try this to see:
1. Load octane standalone
2. Add a materials > glossy node
3. click the node to start the material ball render
4. Set rounded edge radius to 0.01 or 0.001
RESULT: It creates strange artifacts all over the ball.

Yeah, indeed, it was super simple geometry.
Bloody octane
