Batch Render in Maya doesn't work as expected...

Autodesk Maya (Plugin developed by JimStar)

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vegansushi
Licensed Customer
Posts: 15
Joined: Tue Jun 01, 2010 1:06 am

calus wrote:So changing the "animation mode" to "movable proxies" doesn't solve your issue ?
YAYYYY!! It works!! That was the problem! Super thanks!!!

Now, a question: I asked Maya to save the JPG, and I added the "Save as EXR" but I can't see the EXR in the project folder.
Where does it save it?
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

vegansushi wrote:
calus wrote:So changing the "animation mode" to "movable proxies" doesn't solve your issue ?
YAYYYY!! It works!! That was the problem! Super thanks!!!

Now, a question: I asked Maya to save the JPG, and I added the "Save as EXR" but I can't see the EXR in the project folder.
Where does it save it?
Output file format is one of the weirdest part of the plugin.
Despite what suggest the UI you can't output JPG and EXR at the same time.

There is 2 kinds of output, untomapped linear EXR, or tonmapped 8 bits format.

untomapped linear EXR:
As soon as choose "Maya16IFF" or "SGI16" or "TIFF16", Maya will output EXR32 bits, :shock:
then if you enable "composite EXR" and select "EXR resolution : 16 bits", Maya will output compressed 16 bits half float multichannel EXR.
(notice that IPR doesn't show tonmapping either in this case)

tonmapped 8 bits format:
If you choose any other format than "Maya16IFF" or "SGI16" or "TIFF16",
Maya will render internally to 8 bits png and convert to the selected 8 bits format.


I advise, depending on your workflow, to output :
- either composite EXR16 (x times smaller than EXR32 for same quality),
- or tonmapped PNG files



*There's an option to force EXR tonmapping (and clamping), but I can't see why someone would need that.
Pascal ANDRE
vegansushi
Licensed Customer
Posts: 15
Joined: Tue Jun 01, 2010 1:06 am

calus wrote: untomapped linear EXR:
As soon as choose "Maya16IFF" or "SGI16" or "TIFF16", Maya will output EXR32 bits, :shock:
then if you enable "composite EXR" and select "EXR resolution : 16 bits", Maya will output compressed 16 bits half float multichannel EXR.
(notice that IPR doesn't show tonmapping either in this case)

tonmapped 8 bits format:
If you choose any other format than "Maya16IFF" or "SGI16" or "TIFF16",
Maya will render internally to 8 bits png and convert to the selected 8 bits format.
Fantastic Calus, thank you SO much for your support. I owe you a beer. :D
vegansushi
Licensed Customer
Posts: 15
Joined: Tue Jun 01, 2010 1:06 am

calus wrote: then if you enable "composite EXR" and select "EXR resolution : 16 bits", Maya will output compressed 16 bits half float multichannel EXR.
It may sound stupid, but I am not able to find the "EXR resolution: 16 bits" flag/check box/menu...where is it?
Sorry for bothering you so much but I really need to finish this work FAST :cry:
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

If you don't see this in your UI then you're using an old version that can only output EXR32,
I know the last V2 plugin in Download section is 7.14,
Kai should really update that,
the more stable version is the 7.24 :
viewtopic.php?f=109&t=53159
maya_2016-08-26_19-12-30.png
maya_2016-08-26_19-12-30.png (57.46 KiB) Viewed 3684 times
Pascal ANDRE
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