3D-Coat maps with Octane in C4D

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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existe
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Joined: Wed Jul 31, 2013 7:12 pm

I am working though using maps exported out of 3D-Coat with Octane in C4D. So far it has not gone too well.

Plugin: Octane-for-C4D-V3.03.3-R1-win
Standalone: OctaneRender_3_03_2b_win

I noticed there was a 3D-Coat Metal node in the live DB, so built a metal material from 3DC and it appeared to work fine. Studied how it was built but when I create a new material and copy it 100% it does not produce the same results. In fact if I just use the 3D-Coat node material and just leave specular at default it is a very shiny metal, if I create a new glossy material within C4D and just have specular on it is a a shiny black metal. What am I missing?

This is the material made from 3D-Coat node in Live DB
3d-coat metal node
3d-coat metal node
This is just a glossy material created in C4D
C4D_glossy
C4D_glossy
mbutler2
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Glass Hand Films did some good tutorials about how to get from Substance to Octane. Maybe the process for 3D Coat to Octane could be similar...

https://www.youtube.com/watch?v=5GqeyuZ ... _L7CZ2kryu
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aoktar
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Should Index be 1.0 in first example.
Octane For Cinema 4D developer / 3d generalist

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existe
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aoktar wrote:Should Index be 1.0 in first example.
That was it, so reading the help, setting it to 1 removes Frenel and anything above it is just increase in Frenel?
offrench
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I made some tests lately and two tutorials on this subject: one for 3dCoat 4.5 and the other for 3dCoat 4.7
http://www.virtual-lands-3d.com/from-3d ... ender.html

3dCoat 4.7 has a specific workflow for Octane Render, but it does not work well if you use the metallness maps it generates for metallicity in Octane.

I am using Octane Render 3 for Poser.
Let me know if these workflows work for C4D and if can figure out improvements.

Image
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existe
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@offrench thank you for the reply, I did in fact watch your videos, very helpful. It came down to index needing to be 1 instead of default of 1.3 within C4D. I ended up using standard Octane exports within 3DC for the C4D Octane plugin with no issues.
offrench
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existe wrote:I ended up using standard Octane exports within 3DC for the C4D Octane plugin with no issues.
So there is probably a difference in the plugins or something that I missed. I will try to render my little robot in the standalone version to see how it works.
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