Maya version problem about glass.

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Post Reply
heng-wei.nien
Posts: 2
Joined: Fri Jul 22, 2016 3:47 am
Contact:

Hi guys.
I'm freshman to use this render.I don't know why the picture have some noise point on my model and it's reflection.(Like the red circle side)
Image
This one is less but I couldn't remove "them".(Orange circle, don't care about red one)
Image
Are those normal in this render?
Samples 2500
Anybody know hot to fix it?
User avatar
nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Welcome to heng-wei.nien! :D


What's your videocard?

- Try to uncheck "fake shadows" in specular material because the caustics are bad and unrealistic. ;)
- Try to change to PMC kernel because this kernel is less noises than and much better caustics than PT at same samples per pixel (spp).
- Try to increase spp from 2500 to 5000 or 10000. If you change "caustic blur" from 0.01 to 0.00 then you increase spp to 10000 or 15000.
- Try to increase maxdepth (PMC kernel settings) from default (as 8 diffuse and 24 specular) to 80 spec for eliminate blacks in glass.

Your glass material has dispersion - very good for real-life! :D But it's very important that all specular materials must have dispersion at real-life. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
heng-wei.nien
Posts: 2
Joined: Fri Jul 22, 2016 3:47 am
Contact:

Thanks!
My GPU card is GTX980Ti on MacOS.
I try it but more noise on it and time more longer.
Image
Do I reinstall OC plugin for maya?
Or somethings I use wrong?
User avatar
nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Ok but I can't read white text and your image looks bad quality because JPEG is bad. Therefore, I'm recommended that you try to save PNG. ;)

Your GTX 980 Ti is very good for PMC. :)
Looks noises!?! Because 750 S/px is toooo low.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
bepeg4d
Octane Guru
Posts: 10530
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi heng-wei.nien,
what happen if you change the White saturation value from 0 to 1 in the Imager settings?
If the dots in the orange area become white, then I guess that there are some exagerated settings in your lighting or material set up :roll:
Anyway, if you need coustics, then go with PMC, if don't, then switch to Path Tracing and reduce the GI Clamp value at around 10/1... you will see a great improvement with white points removal at low sampling.
ciao beppe
Post Reply

Return to “Demo Version Questions & Discussion”