Hi everyone,
did anyone of you come up with a nice way to generate room lasers like in this render?
Essentially, I need laser lines across walls and objects.
I'm placing an Octane light into a very tight pyramid but I'm not too happy with the results.
room lasers
Moderators: ChrisHekman, aoktar
Hi,
I do this using an ImageTexture in Distribution and scaling it very low on the Y axis using Projection:

Increasing the Beam Width user data (found on the Laser Crosshair Null) widens the beam (the multiplier is if you want it extra thin or fat):


The vertical one is just rotated in the Texture UVW transform but you can do it by rotating the Light itself.
brasco_Octane_Lasers_Projection_01.zip
cheers
brasc
I do this using an ImageTexture in Distribution and scaling it very low on the Y axis using Projection:

Increasing the Beam Width user data (found on the Laser Crosshair Null) widens the beam (the multiplier is if you want it extra thin or fat):


The vertical one is just rotated in the Texture UVW transform but you can do it by rotating the Light itself.
brasco_Octane_Lasers_Projection_01.zip
cheers
brasc
Last edited by brasco on Fri Jun 17, 2016 8:57 am, edited 2 times in total.
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I forgot to attach the file to the post - I've updated it and the link is at the bottom.fpajonk wrote:That looks fantastic. Would you mind sharing your scene file. I can't really get there. I tried using an image texture with two black bars and a slit in between but the result are odd.
One extra thing to take into account is the size of the actual source - scaling it up and down is like focusing a projector, so for pin-sharp the source needs to be very small.
cheers
brasc
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I don't think I will ever need this, but it is definitely cool to check out that scene - thanks!
C4D 2025 | Win10
Very cool! Adding it to my octane library of useful things!
Download my free Octane resources!
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New PPM (Progressive Photon Mapping) kernel will solve problems for the source of laser, of dot light... But only maybe new OR v4. 

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