Hello bonjour
I'm using C4D R 16.050 and Octane 2.25 R3
I'm trying to have a nice glass reflection, like a shop window.
In my octane live viewer, I have exactly what I want :
But when I try and render it, I have another result I don't like :
I have the model, then a cube with 0.01 in Z and the "clear glass" material of the openlive DB, then the cam.
How can I render exactly what I have in the live viewer ???
Thank you
difference between live viewer and C4d picture viewer
Moderators: ChrisHekman, aoktar
You should exactly get same results if you use latest versions. And keep render settings as default. Don't play with render methods without knowing what does it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
So i don't know. Can you post a scene if you need help?mips wrote:Ok, thank you for your answer.
And I'm using the default render settings, I don't "play" with settings
Emmanuel
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ok but be sure other parameters same while you compare LV against PV. I still can't get how did you get this look on LV. It doesn't same on this scene. Also rayepsilon need a bit bigger here. Check it without dof effect you'll seemips wrote:Yes, I activated kernel overwrite because I want to use more samples (256)
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw