difference between live viewer and C4d picture viewer

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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mips
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Joined: Thu Nov 06, 2014 4:08 pm

Hello bonjour

I'm using C4D R 16.050 and Octane 2.25 R3

I'm trying to have a nice glass reflection, like a shop window.
In my octane live viewer, I have exactly what I want :
the  octane Live viewer picture
the octane Live viewer picture
But when I try and render it, I have another result I don't like :
The C4D picture viewer render
The C4D picture viewer render
I have the model, then a cube with 0.01 in Z and the "clear glass" material of the openlive DB, then the cam.

How can I render exactly what I have in the live viewer ???

Thank you
mips
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Posts: 46
Joined: Thu Nov 06, 2014 4:08 pm

Sorry : I forgot to say that I'm using the default direct lightning settings.
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aoktar
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You should exactly get same results if you use latest versions. And keep render settings as default. Don't play with render methods without knowing what does it.
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mips
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Joined: Thu Nov 06, 2014 4:08 pm

Ok, thank you for your answer.
And I'm using the default render settings, I don't "play" with settings

Emmanuel
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aoktar
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mips wrote:Ok, thank you for your answer.
And I'm using the default render settings, I don't "play" with settings

Emmanuel
So i don't know. Can you post a scene if you need help?
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mips
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Posts: 46
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Thanks for your fast reply.
As You told me to, I'm trying now to install the V3. But I have a licence problem. But I will read all about it before asking for help ;)
mips
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Posts: 46
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plan 05 def envoi.zip
(3.21 MiB) Downloaded 141 times
here is the scene, thank you
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aoktar
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This what i get on LV with 2.25. How could you render out as like that? Also i see you have activated kernel overwrite in render settings.
Attachments
a1.jpg
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mips
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Joined: Thu Nov 06, 2014 4:08 pm

Yes, I activated kernel overwrite because I want to use more samples (256)
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aoktar
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mips wrote:Yes, I activated kernel overwrite because I want to use more samples (256)
Ok but be sure other parameters same while you compare LV against PV. I still can't get how did you get this look on LV. It doesn't same on this scene. Also rayepsilon need a bit bigger here. Check it without dof effect you'll see
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