i try this right now
thanks
OctaneRender™ 3.0 for LightWave™ - Production build 3.00
Moderator: juanjgon
OK, i've done again the full installation after restauring with true-image and it works : it seems it is my fault : i didn't replace the old residual TBB.DLL coming from an old alpha version...
Sorry for this alert and thanks a lot for your near real-time help (as usual
)
Sorry for this alert and thanks a lot for your near real-time help (as usual

- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
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Is it possible for TFD not to cast illumination but to render the light source (fire) ?
Is it necessary to have full scene update for TFD animation to render properly ?
Is it necessary to have full scene update for TFD animation to render properly ?
19 x NVIDIA GTX http://www.borisgoreta.com
I think that you should be able to disable the illumination casting if you disable the "Cast illumination" option in the emission node. Doesn't work for volumetrics?BorisGoreta wrote:Is it possible for TFD not to cast illumination but to render the light source (fire) ?
Is it necessary to have full scene update for TFD animation to render properly ?
Yep, currently you need to full reload the scene to render animated volumetrics. I'll check if it is possible work with them in update more in a future version.
Thanks,
-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
"Cast Illumination" does not work with volumes, it always casts it.
19 x NVIDIA GTX http://www.borisgoreta.com