Was anyone able to create fire, smoke, clouds?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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boris
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Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

Jim
would be nice to have some options in Octane Volume Object for loading a vdb animation:

- frame offset
- playback: play once, loop or pingpong

or is there a way to already do that?
tnx
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boris
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godrays... ok this takes longer to render.
volume medium mapped to octane sun, 10 minutes rendertime, some noise reduction in lightroom
voulumetric_01.jpg
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coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

boris wrote:godrays... ok this takes longer to render.
volume medium mapped to octane sun, 10 minutes rendertime, some noise reduction in lightroom
voulumetric_01.jpg
very nice. I wish e-on Ozone 6 worked with octane it had any clouds you want, haze, fog, smog what ever but it was slow.
Please otoy create a cloud generator where you see clouds all the way to horizon.
visionmaster2
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Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

Could anyone share a 3dsmax file (2015/2016) with a simple exemple of godrays ?

i tryed some tutorials, like this one https://www.youtube.com/watch?v=mGQI5_gjgzs, but impossible to reproduce the effect !

thank you

M.°
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ThaRaven
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Posts: 114
Joined: Fri Feb 20, 2015 1:17 pm

never tried godrays before. but seems to work

in the volume medium use "Phase + Schlick" and set it high like 0.8 or 0.9

hope it helps

https://www.dropbox.com/s/jy9h8nx97qm54 ... 6.max?dl=0
Attachments
same scenefile, different trees and lots of noise at 3000 Samples PT
same scenefile, different trees and lots of noise at 3000 Samples PT
Scenefile
Scenefile
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visionmaster2
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Posts: 107
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it's help a lot !

thanks a lot ThaRaven !
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

boris wrote:Jim
would be nice to have some options in Octane Volume Object for loading a vdb animation:

- frame offset
- playback: play once, loop or pingpong
Yes sure, these features will be implemented in ongoing versions.
After a current versions become rock solid (no new bug reports) - I'll start adding a new features (and new instability together with them)... But we must get a rock solid version before that - 'cause you'll always find some new features you need, so if we will be always implementing them non-stop, there will never be any rock solid versions...;)
Currently I see only one critical issue still left - some slower interactivity when using Forest Pack objects in 3.14. Plus not very stable current 3.X Octane rendering core itself... Other than that - I hope the plugin will be ready for a new features soon...
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Could someone enplane what is Phase and Schlick. Especially what is Schlick?
I dont see much difference when changing their values.

Thanks
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

JimStar wrote:
boris wrote:Jim
would be nice to have some options in Octane Volume Object for loading a vdb animation:

- frame offset
- playback: play once, loop or pingpong
Yes sure, these features will be implemented in ongoing versions.
After a current versions become rock solid (no new bug reports) - I'll start adding a new features (and new instability together with them)... But we must get a rock solid version before that - 'cause you'll always find some new features you need, so if we will be always implementing them non-stop, there will never be any rock solid versions...;)
Currently I see only one critical issue still left - some slower interactivity when using Forest Pack objects in 3.14. Plus not very stable current 3.X Octane rendering core itself... Other than that - I hope the plugin will be ready for a new features soon...
probably a good strategy. i appreciate that.
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
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