Jim
would be nice to have some options in Octane Volume Object for loading a vdb animation:
- frame offset
- playback: play once, loop or pingpong
or is there a way to already do that?
tnx
Was anyone able to create fire, smoke, clouds?
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godrays... ok this takes longer to render.
volume medium mapped to octane sun, 10 minutes rendertime, some noise reduction in lightroom
volume medium mapped to octane sun, 10 minutes rendertime, some noise reduction in lightroom
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder
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very nice. I wish e-on Ozone 6 worked with octane it had any clouds you want, haze, fog, smog what ever but it was slow.boris wrote:godrays... ok this takes longer to render.
volume medium mapped to octane sun, 10 minutes rendertime, some noise reduction in lightroom
Please otoy create a cloud generator where you see clouds all the way to horizon.
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
Could anyone share a 3dsmax file (2015/2016) with a simple exemple of godrays ?
i tryed some tutorials, like this one https://www.youtube.com/watch?v=mGQI5_gjgzs, but impossible to reproduce the effect !
thank you
M.°
i tryed some tutorials, like this one https://www.youtube.com/watch?v=mGQI5_gjgzs, but impossible to reproduce the effect !
thank you
M.°
never tried godrays before. but seems to work
in the volume medium use "Phase + Schlick" and set it high like 0.8 or 0.9
hope it helps
https://www.dropbox.com/s/jy9h8nx97qm54 ... 6.max?dl=0
in the volume medium use "Phase + Schlick" and set it high like 0.8 or 0.9
hope it helps
https://www.dropbox.com/s/jy9h8nx97qm54 ... 6.max?dl=0
Win 7 64 | Geforce GTX780 |Dual X5667 Xeon | 40GB | MAX 2016 |
- visionmaster2
- Posts: 107
- Joined: Wed Apr 10, 2013 12:52 pm
it's help a lot !
thanks a lot ThaRaven !
thanks a lot ThaRaven !
Yes sure, these features will be implemented in ongoing versions.boris wrote:Jim
would be nice to have some options in Octane Volume Object for loading a vdb animation:
- frame offset
- playback: play once, loop or pingpong
After a current versions become rock solid (no new bug reports) - I'll start adding a new features (and new instability together with them)... But we must get a rock solid version before that - 'cause you'll always find some new features you need, so if we will be always implementing them non-stop, there will never be any rock solid versions...

Currently I see only one critical issue still left - some slower interactivity when using Forest Pack objects in 3.14. Plus not very stable current 3.X Octane rendering core itself... Other than that - I hope the plugin will be ready for a new features soon...
probably a good strategy. i appreciate that.JimStar wrote:Yes sure, these features will be implemented in ongoing versions.boris wrote:Jim
would be nice to have some options in Octane Volume Object for loading a vdb animation:
- frame offset
- playback: play once, loop or pingpong
After a current versions become rock solid (no new bug reports) - I'll start adding a new features (and new instability together with them)... But we must get a rock solid version before that - 'cause you'll always find some new features you need, so if we will be always implementing them non-stop, there will never be any rock solid versions...
Currently I see only one critical issue still left - some slower interactivity when using Forest Pack objects in 3.14. Plus not very stable current 3.X Octane rendering core itself... Other than that - I hope the plugin will be ready for a new features soon...
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder
)
