Live view and picture view difference

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bomperstudio
Licensed Customer
Posts: 15
Joined: Wed Aug 26, 2015 4:52 pm

As you can see below the live view is different to the picture viewer. Scene is attached and also the render settings has the geo:resend only updated objects set.

You can see there seems to be issues with the very brightest highlights being in the picture viewer but not in the live viewer.
Screen Shot 2016-06-01 at 18.30.10.png
Screen Shot 2016-06-01 at 18.28.15.png
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OCTANE scene error.zip
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bomperstudio
Licensed Customer
Posts: 15
Joined: Wed Aug 26, 2015 4:52 pm

Does anyone have any idea of whats causing this as I can't figure out what I've done wrong?
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aoktar
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Location: Türkiye
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I'm checking. Btw here why do you use Object tag on every objects?
This is the reason of difference. Use octane material with texture emission to fix it.
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a1.jpg
Octane For Cinema 4D developer / 3d generalist

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bomperstudio
Licensed Customer
Posts: 15
Joined: Wed Aug 26, 2015 4:52 pm

Sorry I was just messing around adding the tags to see if that was the cause, didn't mean to leave them on there when I was tearing the scene apart.

I thought C4D mats were converted, ah well lesson learnt, thank you so much for taking a look at this for me, its really appreciated.
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aoktar
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Location: Türkiye
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bomperstudio wrote:Sorry I was just messing around adding the tags to see if that was the cause, didn't mean to leave them on there when I was tearing the scene apart.

I thought C4D mats were converted, ah well lesson learnt, thank you so much for taking a look at this for me, its really appreciated.
Yes C4D mats are converted. But i think there needs a fix for this. After some versions emissions got a new parameters. It should be missed to be adopted for C4D->luminance channel on "Auto detect".

Nice. Btw don't use object tags on every objects. It causes performance loss on viewport for complex scenes. Just use when you really need.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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