X-Particles Not rendering correctly in Octane

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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swilkerson101
Licensed Customer
Posts: 24
Joined: Sun Jul 26, 2015 2:46 pm

Error.jpg
Hello all,

I am having some issues with x-particles and octane render. For some reason when I render particles in octane they are subtracting from my object in the scene revealing the background and not being rendered on their own. The only way you can see them is when they are in front of the object. I am just using a standard emitter that I want to emit from the object. The particles render fine in the physical render and the standard but when I go to octane it gives me the results in the picture. I have attached an image with this post. Any help would be much appreciated.


win 8
gtx tintan x
i7-5960x
34GB
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Please use latest version

2.25-R3
viewtopic.php?f=85&t=52422

V3-Alpha6.2
viewtopic.php?f=85&t=51856

this is Cinema4D forum for help
viewforum.php?f=30
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
swilkerson101
Licensed Customer
Posts: 24
Joined: Sun Jul 26, 2015 2:46 pm

So this has something to do with the version I am using?
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Yes, there was an experimental option in LV as "particle engine". Now it's on Octane Object tag.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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