X-Particles Not rendering correctly in Octane
Moderators: ChrisHekman, aoktar
- swilkerson101
- Posts: 24
- Joined: Sun Jul 26, 2015 2:46 pm
I am having some issues with x-particles and octane render. For some reason when I render particles in octane they are subtracting from my object in the scene revealing the background and not being rendered on their own. The only way you can see them is when they are in front of the object. I am just using a standard emitter that I want to emit from the object. The particles render fine in the physical render and the standard but when I go to octane it gives me the results in the picture. I have attached an image with this post. Any help would be much appreciated.
win 8
gtx tintan x
i7-5960x
34GB
Please use latest version
2.25-R3
viewtopic.php?f=85&t=52422
V3-Alpha6.2
viewtopic.php?f=85&t=51856
this is Cinema4D forum for help
viewforum.php?f=30
2.25-R3
viewtopic.php?f=85&t=52422
V3-Alpha6.2
viewtopic.php?f=85&t=51856
this is Cinema4D forum for help
viewforum.php?f=30
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- swilkerson101
- Posts: 24
- Joined: Sun Jul 26, 2015 2:46 pm
So this has something to do with the version I am using?
Yes, there was an experimental option in LV as "particle engine". Now it's on Octane Object tag.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw