Not exactly a compromise for the plugin dev who has to code this featureI think best way to find compromise blur or sharp make option with blur and sharp options. User can choose which one is good for him.
In some situations sharp interpolations show better undarstanding samples problem.
It's better representation (in large zoom about 200%) problem sampling.
This is my opinion.
Modo Plugin Roadmap
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Sharp sharp sharp 
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
OK, I will change the interpolation from "smooth" to "sharp" in the next release.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Paul,
I hope this is the right forum to post this, if not, can you please direct me to the correct place.
Just wondering if it's possible to enable Modo's 'Implicit UV's' into the octane plugin?
This would be awesome for texturing fur without the need to bake out the geo. Is there anything in the Modo and Octane API's that would allow for such access?
Cheers,
Toby
I hope this is the right forum to post this, if not, can you please direct me to the correct place.
Just wondering if it's possible to enable Modo's 'Implicit UV's' into the octane plugin?
This would be awesome for texturing fur without the need to bake out the geo. Is there anything in the Modo and Octane API's that would allow for such access?
Cheers,
Toby
There are some changes in Octane which now provide this as an option. I will investigate how this can be added to the Modo plugin.I prefer smooth interpolation rather than sharp, it looks bad on sharp interpolation, and preview renderings makes no sense.
I'm not entirely sure what you mean by "Implicit UV's" - and could not find this as an option on the Fur shader. Can you explain some more what you need pls? Did you try rendering fur with the Render Cache on?Just wondering if it's possible to enable Modo's 'Implicit UV's' into the octane plugin?
This would be awesome for texturing fur without the need to bake out the geo. Is there anything in the Modo and Octane API's that would allow for such access?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- divljikunic

- Posts: 31
- Joined: Sat Oct 03, 2015 10:57 am
- Location: Zagreb, Croatia
If I understand correctly, it always gets saved out as "sharp", right? It makes no sense to "cheat" the user with some interpolations that are more eye pleasing at the time, but give improper feedback to what you're actually doing!face_off wrote:OK, I will change the interpolation from "smooth" to "sharp" in the next release.
Paul
I might have misunderstood this, but it seems consistent to my observations that sometimes I save a render that looks well done, but it turns out to be a noisy mess when I open it in Photoshop for post... That's really annoying!
Jan
Jan Ruzic, Zagreb, CRO
8core AMD, 32gb RAM, gtx980ti
8core AMD, 32gb RAM, gtx980ti
Hi Jan - I did not change the interpolations. I'm not clear on what you are saying here. Are the renders not saving correctly for you?If I understand correctly, it always gets saved out as "sharp", right? It makes no sense to "cheat" the user with some interpolations that are more eye pleasing at the time, but give improper feedback to what you're actually doing!
I might have misunderstood this, but it seems consistent to my observations that sometimes I save a render that looks well done, but it turns out to be a noisy mess when I open it in Photoshop for post... That's really annoying!
Jan
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Paul,
Does the plugin support proxy?
Does the plugin support proxy?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
unsure in what way you are referring to proxies. What functionality are you specifically looking for?smicha wrote:Paul,
Does the plugin support proxy?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
