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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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face_off
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I think best way to find compromise blur or sharp make option with blur and sharp options. User can choose which one is good for him.

In some situations sharp interpolations show better undarstanding samples problem.
It's better representation (in large zoom about 200%) problem sampling.
This is my opinion.
Not exactly a compromise for the plugin dev who has to code this feature :-)
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RobSteady
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Sharp sharp sharp :lol:
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face_off
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OK, I will change the interpolation from "smooth" to "sharp" in the next release.

Paul
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batesey
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Paul,

I hope this is the right forum to post this, if not, can you please direct me to the correct place.

Just wondering if it's possible to enable Modo's 'Implicit UV's' into the octane plugin?
This would be awesome for texturing fur without the need to bake out the geo. Is there anything in the Modo and Octane API's that would allow for such access?

Cheers,
Toby
v1adut
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Paul, pls do not do it, I prefer smooth interpolation rather than sharp, it looks bad on sharp interpolation, and preview renderings makes no sense.

Pls keep it smooth
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face_off
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I prefer smooth interpolation rather than sharp, it looks bad on sharp interpolation, and preview renderings makes no sense.
There are some changes in Octane which now provide this as an option. I will investigate how this can be added to the Modo plugin.
Just wondering if it's possible to enable Modo's 'Implicit UV's' into the octane plugin?
This would be awesome for texturing fur without the need to bake out the geo. Is there anything in the Modo and Octane API's that would allow for such access?
I'm not entirely sure what you mean by "Implicit UV's" - and could not find this as an option on the Fur shader. Can you explain some more what you need pls? Did you try rendering fur with the Render Cache on?

Paul
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divljikunic
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face_off wrote:OK, I will change the interpolation from "smooth" to "sharp" in the next release.

Paul
If I understand correctly, it always gets saved out as "sharp", right? It makes no sense to "cheat" the user with some interpolations that are more eye pleasing at the time, but give improper feedback to what you're actually doing!

I might have misunderstood this, but it seems consistent to my observations that sometimes I save a render that looks well done, but it turns out to be a noisy mess when I open it in Photoshop for post... That's really annoying!

Jan
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face_off
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If I understand correctly, it always gets saved out as "sharp", right? It makes no sense to "cheat" the user with some interpolations that are more eye pleasing at the time, but give improper feedback to what you're actually doing!

I might have misunderstood this, but it seems consistent to my observations that sometimes I save a render that looks well done, but it turns out to be a noisy mess when I open it in Photoshop for post... That's really annoying!

Jan
Hi Jan - I did not change the interpolations. I'm not clear on what you are saying here. Are the renders not saving correctly for you?

Paul
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smicha
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Paul,

Does the plugin support proxy?
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face_off
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smicha wrote:Paul,

Does the plugin support proxy?
unsure in what way you are referring to proxies. What functionality are you specifically looking for?

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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