Rendering animation in Octane 3

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manalokos
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Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Hello

It seems the render animation script is broken in Octane 3... we would love to try some animation in Octane 3, could you fix it?

Kind regards
Filipe
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bepeg4d
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Hi Filipe,
weird, here is working with no issue :roll:
do you have any error message?
Screen Shot 2016-01-13 at 18.38.35.jpg
ciao beppe
manalokos
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Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Hum... maybe I don't have that one, does it come with the build?
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Oh! OK I understand, batch rendering now is able to render animations... cool
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

unfortunately my Alembic to position scripted operator stops working with this Batchrender script...
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

It is this one, it is partially broken, but I am currently only using the pos and target extraction, so I can control other parameters directly in Octane...
It works normally and with other animation rendering scripts, but not with this Batch rendering script.

Thank you so much for your help.

Kind regards
Filipe
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alembic-cam-aperture_v0_9.lua
(2.47 KiB) Downloaded 447 times
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Well, your script seems to work, I don't know why mine doesn't...

Kind regards
Filipe
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bepeg4d
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Hi,
unfortunately I can't see my cameras with your script, but I guess that a Aextract:setEvaluateTimeChanges(true) line is missing :roll:
Could you try with this version?
alembic-cam-aperture_v0_9b.lua
(2.52 KiB) Downloaded 461 times
ciao beppe
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Thanks Beppe!

Kind regards
Filipe
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