Full reload mode for DOPS

Houdini Integrated Plugin

Moderator: juanjgon

Post Reply
User avatar
benandaim
Licensed Customer
Posts: 13
Joined: Tue Apr 15, 2014 10:52 am
Contact:

Hi,

Was doing some DOPS stuff in Houdini and noticed the IPR wouldn't update with "FULL RELOAD" mode on (same for rendering) Just checking if this is meant to be the case or will it become something that updates like the regular transforms etc.

Thanks,

Ben :)
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Can you send me a sample scene with this problem? I am testing for example a soft body DOP simulation and all seems to work fine.

-Juanjo
User avatar
benandaim
Licensed Customer
Posts: 13
Joined: Tue Apr 15, 2014 10:52 am
Contact:

Hi Mate,

Yep you're right DOPS seems to be working, it's FLIP that's not, sorry.

Here's a scene file for you to check out.

Thanks Boss :)
Attachments
flip not updating.zip
(188.66 KiB) Downloaded 408 times
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, this kind of scenes must be rendered in "full scene reload" mode, or with the "Full Reload" option enabled in the IPR. The problem is that this DOP simulation builds an object without a constant topology among the frames (variable number of points and polygons), so the mesh can't be updated and the plugin must reload it.

So to render this scene you must enable the full scene reload in the ROP or in the IPR window.

-Juanjo
Attachments
image001023.jpg
image001024.jpg
User avatar
benandaim
Licensed Customer
Posts: 13
Joined: Tue Apr 15, 2014 10:52 am
Contact:

Thanks mate,

That's what I've been having to do, just wanted to show you and check this was the correct way to do things :)

Best,

Ben.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, currently these meshes with variable topology among the frames can't be updated. The scene must be reloaded for each frame to render the sequence.

-Juanjo
Post Reply

Return to “Houdini”