Hello,
I am now using the 3.0 plugin and I was wondering on how I can make volumetric effects with the new system. Is it still the same way that the camera needs to be outside the object?
Octane Medium Help
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Environment tab, Medium->set to SSS, Scattering = white, Medium Radius try 20, adjust the effect with the SSS Scale.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
....and to create god rays as it make (in OC for DAZ Studio)?
Like this:
https://www.youtube.com/watch?v=MqOZp77ZSLg
or
http://www.daz3d.com/atmocam-for-iray
Like this:
https://www.youtube.com/watch?v=MqOZp77ZSLg
or
http://www.daz3d.com/atmocam-for-iray
Intel Core i5-2500 CPU @ 3.30Ghz (Quad Core), 12.0GB RAM, NVIDIA GeForce GT 620. Windows 7 (64 bits)
It all really depends on the lighting in your scene.
Try to have one direct light source, either in your HDRi map, or use the Daylight environment (it's easier to get great results with this).
I attached a screenshot, showing you some starting point settings. If your scene is not visible after applying these, try playing with the medium scale and medium density nodes.
Try to have one direct light source, either in your HDRi map, or use the Daylight environment (it's easier to get great results with this).
I attached a screenshot, showing you some starting point settings. If your scene is not visible after applying these, try playing with the medium scale and medium density nodes.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
Thanks man! I'll dive into this as soon as possible.TRRazor wrote:It all really depends on the lighting in your scene.
Try to have one direct light source, either in your HDRi map, or use the Daylight environment (it's easier to get great results with this).
I attached a screenshot, showing you some starting point settings. If your scene is not visible after applying these, try playing with the medium scale and medium density nodes.